This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

Upload a file Report abuse 1257AD 0.97.1 patch
Filename
1257_0.97.1.rar
Type
Patch
Uploader
DrTomas
Date
Dec 9th, 2012
Size
38.55mb (40,427,096 bytes)
Downloads
51,776 (6 today)
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Description

This is the patch for 0.97 version of the mod. Just extract the rar in your mods folder and play!

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1257AD 0.97.1 patch
Post comment Comments  (0 - 50 of 68)
Painmace
Painmace Dec 9 2012 says:

Whats new?

+2 votes     reply to comment
Guest
Guest Jul 21 2013 replied:

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cassian220v
cassian220v Dec 9 2012 says:

Yea, what's new?

+3 votes     reply to comment
DrTomas Author
DrTomas Dec 9 2012 says:

Changelog can be found here: Forums.taleworlds.com

+4 votes   reply to comment
cassian220v
cassian220v Dec 9 2012 replied:

Thank you.

+1 vote     reply to comment
dainiuskuliesa
dainiuskuliesa Apr 4 2013 replied:

I just have 1 question about manors. Then I tell my marshall to 'Muster a new army' all I get is Angry Band of Alchoholics with 0 units. How can I fix it?
BTW Amazing mod.

+4 votes     reply to comment
Guest
Guest Dec 10 2012 says:

Does this fix distorted womans faces? Because i want to find a wife but their so appalling

+10 votes     reply to comment
maymunity
maymunity Jul 1 2013 replied:

I think you should go for status, rather then beauty. It was like that in medieval ages. Marry a kings daugter and you will get very high with your standings in factions.

+1 vote     reply to comment
Gerard_bob
Gerard_bob Aug 30 2013 replied:

I think girls should be sexy too, only status isnt quite enough... Make'm hot!!!

+2 votes     reply to comment
Chezzlor
Chezzlor Dec 10 2012 says:

Would the large crusader armies no longer disband right after one victory? Cause that's annoying... I funded a large campaign and only got one fort! Over a thousand men left to do some slaughter.

+3 votes     reply to comment
HOG_SAUSAGE
HOG_SAUSAGE Dec 15 2012 says:

is this patch meant to fix the problem with the brick wall blocking the siege ladder in the middle eastern cities like Alexandria and Nicosia?

+1 vote     reply to comment
Guest
Guest Dec 20 2012 replied:

"Changelog can be found here: Forums.taleworlds.com"

+2 votes     reply to comment
juangallo123
juangallo123 Jul 17 2013 replied:

yeah i have the same problem
and the guy up there says "Changelog can be found here: Forums.taleworlds.com" and it doesn't say anything

+2 votes     reply to comment
Guest
Guest Jan 1 2013 says:

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Knez
Knez Aug 20 2013 replied:

Simple,first create a account on moddb
Then prees download now

+1 vote     reply to comment
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Guest Jan 3 2013 says:

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Epic_Jpeg
Epic_Jpeg Jan 6 2013 says:

why does it still say (although i've downloaded the 0.97 and this patch) that i still only have 0.95 pre release 10?

+3 votes     reply to comment
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KittCatt
KittCatt Jun 29 2013 replied:

It's a mod means module

+1 vote     reply to comment
tigerace11
tigerace11 Jan 13 2013 says:

i have tried to install this pach but it seems it dosent work becasue i have extract it to the the mod that didnt work and then i just tried to extract it to the modules folder it didnt work what shall i do ???

+3 votes     reply to comment
Zeroarc3
Zeroarc3 Jan 19 2013 replied:

i'm also wondering where to put the patch folder in

+1 vote     reply to comment
quenzo
quenzo Jan 16 2013 says:

The game starts loading but then i get a error "get_object failed for texture: arabian_armor_a_aspecular"

+2 votes     reply to comment
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BioHazard276
BioHazard276 Jan 18 2013 says:

I also get "get_object failed for texture: arabian_armor_a_aspecular".
Please Help!

+4 votes     reply to comment
Guest
Guest Jan 19 2013 says:

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turtlegamer1993
turtlegamer1993 Jan 19 2013 says:

what do i do with the texture and resource files?

+1 vote     reply to comment
magnesioboy
magnesioboy Jan 21 2013 says:

Im also getting the arabian armor thing :(

+1 vote     reply to comment
Guest
Guest Jan 25 2013 says:

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Dinkelman
Dinkelman Jun 27 2013 replied:

me too man.... do u know any solution?

+1 vote     reply to comment
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Guest Jan 27 2013 says:

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kubamakar22
kubamakar22 Jan 28 2013 says:

i get an RGL ERROR "Unable to position party Sarai at (269.58,1.32)."
Did i installed the patch wrong or something ?

+4 votes     reply to comment
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Guest Jan 28 2013 says:

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AdamMcbane
AdamMcbane Jun 25 2013 replied:

Yes mods are basically a new game and does not change the actual game, each will have it own name. when you start the game you can choose to play "Native" which is vanilla or the many other mod names, some mods however can be things added to "native" if that's what you mean and this is not one.

+1 vote     reply to comment
YoMama222
YoMama222 Jul 1 2013 replied:

yes

+1 vote     reply to comment
ZUBO2007
ZUBO2007 Dec 27 2014 replied:

Yes

+1 vote     reply to comment
stachu2266
stachu2266 Jan 30 2013 says:

RGL ERROR "Unable to position party Sarai at (269.58,1.32)." help!!!!!!!!!!!

+1 vote     reply to comment
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Guest Jan 30 2013 says:

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ubrikus
ubrikus Feb 3 2013 says:

where should i extract patch

+4 votes     reply to comment
Melone_ITA
Melone_ITA Feb 19 2013 says:

I have a problem when a city siege, the walls are going badly and scale through the walls and then the troops can not climb

+1 vote     reply to comment
Paskiboy
Paskiboy Feb 26 2013 says:

The factions are now spread around the world so that sweden is in france and so on... Not a good patch,

+1 vote     reply to comment
Guest
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oezquen
oezquen Apr 2 2013 says:

good

+1 vote     reply to comment
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Developer
1257AD Developers
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Official Page
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Release Date
Released 2009
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MD5 Hash
c89ea9727be8dda0108fb049a32efccb
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