Black Death takes place somewhere in Europe inside a small town with a dark past. This particular town was hit hard with the black plague during the medieval times. Inside this town there is a castle which the villagers believe that it held hundreds of citizens affected by the plague inside of it. Almost to act as an isolation center from the rest of the village. This castle has been abandoned for more than almost 500 years and recent claims tell how they have spotted people entering this castle and not coming out of it. One brave villager known as Edward Castman has decided to venture into this castle to see for himself what lies inside this tomb of darkness and figure out who or what is still lurking inside of it.
simple story, short play through time. exciting chase, escape, and RUN! scenes.
unique first person narration, i haven't seen that in a CS yet.
levels were kind of bland.
This custom story is one that many player that like jumpscares will like.
Little to no story, and with little sense.
The maps are there, not good not bad, playables.
Don't offer much, but have some scripted event that are interestings
Nothing more beyond that.
This custom story was so basic in my opinion, but I liked the jumpscares and that stuff. I couldn't pass the last door on the third floor and because of that i couldn't pass the game... Although it was fun, thanks!
This was a very quick custom story, only 15-30 minutes of gameplay. Now I have nothing against short custom stories, but if they are short, then they should be very high in quality.
+1 for adding protagonist voices, but whenever the player sways his head, it makes the voice sound like it's coming from a different direction.
+0 for the plot. It was sub-par, but not so terrible that I couldn't follow along with it. I mean, if the majority of the bodies were supposed to be victims of the black plague, then they shouldn't have all decayed over the past 500 years?
-3 for poor lighting. I believe it is daytime in the custom story, in which case just use the windows to light the entire room. Mixing daylight and torch light looks very awkward.
-2 for using the focus camera effect to show where gatherers are coming from. I've encountered hundreds of gatherers, and my first instinct is to turn my head in the OPPOSITE direction and run, not be stuck looking at the gatherer for thirty seconds, and not once but twice!
-1 for the level design, there weren't enough details. For instance, the empty bookshelf was obvious as to what it was (add more bookshelves). It did not blend into the environment at all. The rooms simply didn't pull me into the world that was trying to be portrayed.
-1 for locking doors behind us and requiring a key to leave. I mean yes, that makes sense when leaving your own home, but not for going into a floor of a building (if anything, it would be when leaving the floor of the building).
-1 for bad grammar in notes.
The atmosphere was perfect, not once did I feel safe while playing it, that would be at leas 9/10, even 10, if I'm in the right mood :)
The poofers were really, really good jumpscares, all of them managed to distress me.
The levels were very dark, which added to the unsafe ambience, because you had to choose between either slowly going insane because of the darkness, or be exposed by the lantern's light when the enemy spawns. It was like the storage all over again.
The characters monologues were a great and original idea.
In one word, you managed to make Amnesia scary again
Even though the character's ramblings were good, the ghastly voices that threaten you were a bit.....cheesy. The stuff they said were very generic, and there voice was quite funny, which is never good in a horror game/story.
The ending didn't really make sense. You try to escape, faint, and wake up in a room. You say you're out, but really your still inside, and you haven't escaped jackshit. And then, *poof*, Mr. Grunt himself in person. I understand that wanted an open ending, but it didn't fully make sense.
Very many pointless, empty, boring rooms, which added nothing whatsoever to the experience.
The 'chairs flying around' jumpscares were bad, for I thought the game was glitching (which it does quite often), and weren't that scary altogether.
What kind of doors have different locks on one side than the other, or if that's not the case, where did the keys disappear after using them?
Lack of hiding moments.
Very good custom story, one of the scariest, but with a few mistakes, next time try maybe a bit more of the classic hiding style gameplay than the chase one, but make sure to include 1 or 2 chases too, just not too many, since the game isn't really made for chases, for the monsters are generally faster, hence the chases must be short, or they'll catch up. Final note, but this is just a personal opinion, don't include parts where you have to go around monsters, unless you are using a blind suitor.
Unresolved backstory, game-breaking bugs and too short. The only things i could find "good" about this custom story were the surprisingly intense chase moments and the amazing voice acting, could have been cooler, aside from this, terrible.
I just play it and it was amazing suden fear Best Gameplay Ever make more and seee you later Baybay!!! Part 1 . Part 2 finale Black death and sudden Feasr Are Best costom stories i just played for this mounths and i want to say im 11 and i loved i don,t like so much scares i love stoirie in the costom sroies of amnesia but again i love make more and i want tosay 10/10 for the two costom stories for black death 10/10 and for Sudden Fear 10/10 makes 20/20 for the to costom stories i realy wish ican give a big raitihg but gaing I LOVED YEA BAyBay!!!
Overall, I enjoyed playing this story. There isn't an over use of "poofers" and there were times of real threat. However, you force the player to "RUN" allot toward the end which is just a personal thing that I'm not crazy about. I understand using it at the end of this story to create a sense of urgency to get out of the mansion, but I suggest using is sparingly in the future.
Maps were well designed. Items and secrets were reasonably hidden. An experienced player would feel at home in the map. A newer player wouldn't be completely lost.
One last thing. Add Auto-save points. My game crashed, and I had to start from the beginning because there were no auto-save points. There are plenty of opportunities to have them when the player moves to a different map. This annoyance lost you a point on my rating.
Not a bad custom story. Not great either, but you have allot of potential. Keep at it. I'll look out for more from you.
I thought this custom story was amazing!
Despite this CS being super flawed, it's also super awesome!
Scare Factor: Not morbidly terrifying, but it's nice and atmospherically horror-inducing. It'd get more points if it used music though.
Voice Acting: This is SPOT ON, man. Very beautiful voice acting, both evil voice and the player character. Do more voice acting!
Storyline: Enough notes to avoid getting sidetracked by monsters, which is good. The storyline seems a bit one-dimensional, but it's still pretty nice.
Bugs: None, really.
Puzzle Difficulty: What puzzles? LOL. The notes pretty much give a walkthrough of what to do. Very simple.
Supply Amount: Enough to kee pyou going if you sprint through all the levels. Frankly, making the one oil potion in the map a large oil potion would've helped with this part of the score.
Other: Normally, I get disappointed with any CS that uses hallucination enemies for most of the encounters, but I let that slide because it's a small story. I love this story, despite the 6/10 rating. I play this when I want a short little horror snack without devoting lots of time to a complicated Amnesia story.
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