Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism and features shown on the first trailers and screenshots of Battlefield 2

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Alpha Project Effects
Post comment Comments
ytres
ytres Mar 5 2011, 7:32pm says:

Amazing job JONES!

+5 votes     reply to comment
JONES™ Author
JONES™ Mar 5 2011, 7:37pm replied:

Heh thanks, thought it wasnt only me doing that, i had alot of help as mentioned in the credits :)

+2 votes   reply to comment
Jan-Paul
Jan-Paul Apr 2 2013, 4:08pm replied:

hey jones how do you use the stands atatched to the barret?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Mar 5 2011, 7:35pm says:

zooming on the LAW is nice, but whats up with the half-mile-grenade-trowing? But yeah, its still beta, but it looks overal really cool, loving the mags feature :D And the shooting sparks and dust is just awesome.

+1 vote     reply to comment
JONES™ Author
JONES™ Mar 5 2011, 7:38pm replied:

hehe actualy its alpha :D lol by the way the grenade throwing is still default bf2 distance was only testing the distantsounds for grenades, they still need alot of adjustment to sound different when exploding nearby

+2 votes   reply to comment
diesel1064
diesel1064 Mar 19 2011, 11:15am replied:

Really great job, very realistic. I would also remove the flipping the grenade around before throwing it. That fits into the category of pulling the pin with your teeth...lol. Great job though!

+1 vote     reply to comment
JONES™ Author
JONES™ Mar 21 2011, 4:18pm replied:

LOL? You ever played bf2 vanilla? Thats a random animation when you stand around holding the grenade, like with the knife when he starts to play with it, serious you dont know that...

+3 votes   reply to comment
BFRHYS Creator
BFRHYS Mar 5 2011, 8:18pm says:

You should get the M82 Animated :)

+2 votes   reply to comment
golni
golni Mar 6 2011, 3:58am says:

realy good!!!

+2 votes     reply to comment
Lt.Dann
Lt.Dann Mar 6 2011, 10:05am says:

Hey, you took my advice about the mag dropping! Looks and sounds nice!

+1 vote     reply to comment
Lt.Dann
Lt.Dann Mar 7 2011, 4:38pm replied:

Although it will probably look weird in third person.

+1 vote     reply to comment
MXTRO
MXTRO Mar 7 2011, 8:15am says:

Well Calling SRAW a law is a ... violation of law!
Really it hurts me when someone does such mistake, well i cant wait to see it running, as for now theres only two things holding me on the battlefield - ranks (the satisfation after you gain level)
And the basic teamplay.
BTW i wonder why they made 2d ironsights in the retail game.. that was so 2000's like

+3 votes     reply to comment
Lt.Dann
Lt.Dann Mar 7 2011, 4:35pm replied:

Gotta obey the LAW

+2 votes     reply to comment
NIKKISLAYER7
NIKKISLAYER7 Apr 10 2011, 1:26am says:

SIMRAD <3 :D

+1 vote     reply to comment
Lamarovsky
Lamarovsky May 8 2011, 2:39pm says:

Really impressive ! Just like in the modern games !
You should add new impact sounds(diversify) for each weapon because they are almost all the same !
I can hear that they are the default artillery fire sound !

+1 vote     reply to comment
JONES™ Author
JONES™ May 19 2011, 11:39am replied:

Thats on purpose irl you cant call by the distant explosion what weapon or explosive were uses at detonation, they vary random through a set of soundfiles, they are not everytime the same, every impact got like 5 different sounds that runs through a random loop :)

+1 vote   reply to comment
Lauryxy
Lauryxy May 14 2011, 7:58am says:

Nice!
A few things I noticed. Grenades should not go that far. Please decrease the throw distance cause ithere it goes like 70 or 80 meters. normally they should go maybe 40 or 50 max.

+1 vote     reply to comment
JONES™ Author
JONES™ May 19 2011, 11:39am replied:

Lol actualy thats the default bf2 physics havent changed that but as i already said its no ralism mod, it might be too far however thats right

+1 vote   reply to comment
Lauryxy
Lauryxy May 25 2011, 2:41pm replied:

I'm running my own mod where I got rid of that problem by decreasing grenade's velocity and increasing its mass. Will u do that with these grenades?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Another video with some of the new sounds and effects :)

Video Details
Type
Demonstration
Date
Mar 5th, 2011
Length
02:18
Filename
alphaproject_effects.wmv
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only