Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

Report content RSS feed Alpha Project Version 0.21 Patch Release!

After all the waiting, its finaly here, this patch should fix the most problems and add some more new content for you guys to enjoy!

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Finaly the 0.21 patch is here, to fix most known bugs and add some new content, including a new map conversation of the bf2 sharqi peninsula, named in peninsula raid, which of corse have botsupport :)

If you still have any troubles regarding this patch let us know and leave us a note in the comment section or send us a pm, also be sure you first download alpha project 0.2 before you install this incremental patch!

With this said, enjoy! Happy fragging!

Here you find the patch in our download section:
Alpha Project V0.21 Patch

Alpha Project 0.21 Patch Released!Alpha Project 0.21 Patch Released!
0.21 Patch Work In  Progress Screenshots0.21 Patch Work In  Progress Screenshots
0.21 Patch Work In Progress Screenshots0.21 Patch Work In Progress Screenshots
Peninsula Raid W.I.P. ScreenshotsPeninsula Raid W.I.P. Screenshots

BUG FIXES


-> fixed squadleader spawning to work again
-> fixed ticketbleed and area value on some maps
-> changed conflicting vehicle and soldier spawns on various maps
-> changed helicopter heatseaking hud setup to work properly
-> added missing networkinfo to the snowmobile to avoid crashing
-> edited camera positions of stationary lmgs for easyer aiming
-> moved camera position of the ub32 rocketpod gunner position and added zoom
-> added missing ironsight cameras to various vehicle mounted weapons
-> lowered the mass on the bmp2 and 2s1 to be equal with the other tanks
-> lowered the turnspeed of the usi bmp turretrotation
-> removed radio shoutmessage when throwing grenades
-> added missing smokegrenades to the default mec support kit
-> removed dragunov svd muzzleflash when zoomed down the sights
-> lowered the muzzle velocity of mark19 grenadelaunchers to metric vallues
-> reduced the 3p soundvolume of some suppressed weapons which where to loud
-> add stoplight blink effect directly to the trafficlight destroyable
-> removed flagpoles on nonmilitary controllpoints on the wetlands map
-> moved paradrop spawnpoints in frostbite night coop/sp that bots dont get out of bounds
-> fixed strategic neighbours and order positions for coop/sp on thunder run
-> placed some vehiclewaypoints on thunder run to avoid mec tanks get stuck
-> added mobile howitzers to the mainspawn area of thunder run
-> changed last remaining ingame menu colors from yellow to olivewhite
-> moved lod zoom model position of m16,m4 sights closer to the eye for easyer aiming
-> added missing closerange weapon vallues to the dragunov closerange kits
-> changed the bizon smg drop magazine from simpleobject to particle
-> updated python and fixed bugged kit save function
(if problems still occure, just delete the "selected" folder inside the settings folder of the mod)

NEW FEATURES


-> added edited flash-menu with new font, color and buttons
-> updated tank-hud, weaponselection and added zoom to mbts
-> updated aerial-hud and new cockpit camera positions
-> added hands to the stationary and vehiclemounted mark19
-> added hands and destroyable window to civiliancar2_rocketpod version
-> added new ub32 missilepod to civiliancar2_rocketpod version
-> added physical s8 missile model
-> allowed choppers to use the flyzone combatarea on the dam map
-> create a tkoth based 16 player layer for the jungle crossing map (cq)
-> create a tkoth based 32 player layer for the thunder run map (cq,sp,coop)
-> localizations and flash menu updates
-> added sa80, fm92a and sa7 pickup kits to various maps
-> different m16 type rifle railcover setup for all variants
-> added new map conversion called Peninsula Raid


Comments
Comanche_Prime
Comanche_Prime

Why you removed radio shoutmessage when throwing grenades?

P.S. Nice update, i like dat hud improvement, and Sharqi Peninsula pretty good map

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JONES™ Author
JONES™

because alot people suggested it, also it reveals your position to the enemy

Reply Good karma0 votes
X1Destroy
X1Destroy

How to get it back? I play only with bots so it's not a problem though.

The grenade throwing message is a cool feature.

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Dejected-Angel
Dejected-Angel

I like that HUD.

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Exc3pti0n
Exc3pti0n

Hey jones,
don't know if u tried to Fix it but i still can't play Thunder run^^

btw i checked the Wepons_server.zip and i think i found some spoilers of the new Weapon customization^^

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JONES™ Author
JONES™

hmm makes no sense for me it worked in 0.2 without problems but a random crash and some bot issue which we fixed with this patch, can you try to load the map with the windowed mode shortcut and tell me the error message?

Reply Good karma0 votes
Exc3pti0n
Exc3pti0n

well this is a strange one.
Fullscreen: map is loading, clicked on play, Screen turns off for 2 seconds and i find myself back on desktop without any error message
Windowed mode: map is loading, clicked on play, game starts but with only 1 fps O.ô

i think my Laptop is too weak for this map...

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JONES™ Author
JONES™

realy strange, huh, well i dont, maybe its the viewdistance? hmm, btw if you wana find some more spoilers you gotta check the english.utxt in the localization and search through the weaponlist :)

Reply Good karma+3 votes
Sgt_Prof
Sgt_Prof

Nice !

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GeneralOkar
GeneralOkar

On Peninsula Raid (16 and 64, co-op, single player and conquest) you can't capture the point construction sight as infantry.
Though you can capture it if you're in a helicopter and flying above the point. I think you've accidentally made the capture area to high.

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Publictuti09
Publictuti09

Awsome update but Why isn't there a AC130? Jones said it would be in this update

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JONES™ Author
JONES™

sadly not finished yet, misses a proper hud code and imaging

Reply Good karma+1 vote
BravoBigBoom
BravoBigBoom

BTW, is The Dam map is available for 64 size Singleplayer ?

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JONES™ Author
JONES™

sadly not, since the navmesh was never thought for my updates i made to the map, basicly it uses a bf2 kubra dam navmesh and no new one, maybe we will add a 64p support in near future, the problem is, meshing the dam new might be a pretty hard one

Reply Good karma+1 vote
BravoBigBoom
BravoBigBoom

Oh, OK. I'll wait it in ... uh, whats the next version ? 0.30 or 0.22 ?

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Publictuti09
Publictuti09

Why isnt the MEC su34 in divided city anymore?

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