Finaly the 0.21 patch is here, to fix most known bugs and add some new content, including a new map conversation of the bf2 sharqi peninsula, named in peninsula raid, which of corse have botsupport :)
If you still have any troubles regarding this patch let us know and leave us a note in the comment section or send us a pm, also be sure you first download alpha project 0.2 before you install this incremental patch!
With this said, enjoy! Happy fragging!
Here you find the patch in our download section:
-> fixed squadleader spawning to work again
-> fixed ticketbleed and area value on some maps
-> changed conflicting vehicle and soldier spawns on various maps
-> changed helicopter heatseaking hud setup to work properly
-> added missing networkinfo to the snowmobile to avoid crashing
-> edited camera positions of stationary lmgs for easyer aiming
-> moved camera position of the ub32 rocketpod gunner position and added zoom
-> added missing ironsight cameras to various vehicle mounted weapons
-> lowered the mass on the bmp2 and 2s1 to be equal with the other tanks
-> lowered the turnspeed of the usi bmp turretrotation
-> removed radio shoutmessage when throwing grenades
-> added missing smokegrenades to the default mec support kit
-> removed dragunov svd muzzleflash when zoomed down the sights
-> lowered the muzzle velocity of mark19 grenadelaunchers to metric vallues
-> reduced the 3p soundvolume of some suppressed weapons which where to loud
-> add stoplight blink effect directly to the trafficlight destroyable
-> removed flagpoles on nonmilitary controllpoints on the wetlands map
-> moved paradrop spawnpoints in frostbite night coop/sp that bots dont get out of bounds
-> fixed strategic neighbours and order positions for coop/sp on thunder run
-> placed some vehiclewaypoints on thunder run to avoid mec tanks get stuck
-> added mobile howitzers to the mainspawn area of thunder run
-> changed last remaining ingame menu colors from yellow to olivewhite
-> moved lod zoom model position of m16,m4 sights closer to the eye for easyer aiming
-> added missing closerange weapon vallues to the dragunov closerange kits
-> changed the bizon smg drop magazine from simpleobject to particle
-> updated python and fixed bugged kit save function
(if problems still occure, just delete the "selected" folder inside the settings folder of the mod)
-> added edited flash-menu with new font, color and buttons
-> updated tank-hud, weaponselection and added zoom to mbts
-> updated aerial-hud and new cockpit camera positions
-> added hands to the stationary and vehiclemounted mark19
-> added hands and destroyable window to civiliancar2_rocketpod version
-> added new ub32 missilepod to civiliancar2_rocketpod version
-> added physical s8 missile model
-> allowed choppers to use the flyzone combatarea on the dam map
-> create a tkoth based 16 player layer for the jungle crossing map (cq)
-> create a tkoth based 32 player layer for the thunder run map (cq,sp,coop)
-> localizations and flash menu updates
-> added sa80, fm92a and sa7 pickup kits to various maps
-> different m16 type rifle railcover setup for all variants
-> added new map conversion called Peninsula Raid
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Alpha Project. We love games like Battlefield 2 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
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Introducing Mod Appreciation Week
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