Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

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Winter Town Minimap
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Turkish007 Feb 3 2013, 5:02pm says:

Woah! Cool! Could you also show us where the flags be?

+1 vote     reply to comment
JONES™ Author
JONES™ Feb 3 2013, 5:21pm replied:

I havent done the loadmaps yet

+1 vote   reply to comment
TheManwithafan Feb 4 2013, 2:11am replied:

Do you have a fairly simple idea of where the factions would be?

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JONES™ Author
JONES™ Feb 4 2013, 11:22am replied:

Actualy i did the 64p layer already but i think i gotta tease you this time ^^

I can tell ya its two uncappable mainspawns and 6 cappable cps, two of them are in the surrounding of the town and four of them are located in the town infrastructure, now you can guess where they could be :P

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[TZP]LoNer1 Feb 3 2013, 5:21pm replied:

I think that's fairly obvious. Up near the centred "empty" area, center of the map, possible within that circle of houses and in the right corner near the small "empty" round cornered road area.

+1 vote     reply to comment
Simcardo Feb 4 2013, 10:05am replied:

It would be also cool if you put a defending faction in the city and the attackers surrounds it.

+3 votes     reply to comment
[TZP]LoNer1 Feb 4 2013, 2:07pm replied:

True, like king of the hill!

+3 votes     reply to comment
Guest Feb 3 2013, 5:03pm says:

Overgrowth object count - OVER 9000

+6 votes     reply to comment
JONES™ Author
JONES™ Feb 3 2013, 5:20pm replied:

Nothing special about that you got twice that much overgrowth on my eastern showdown map ^^

+5 votes   reply to comment
Sgt_Prof Feb 4 2013, 4:32am says:

Looks nice

+1 vote     reply to comment
ClamsHaveFeelings2 Feb 4 2013, 8:05pm says:

Reminds me of the frostbite map in CNC Generals Zero Hour. I look forward to this one.

+1 vote     reply to comment
mistersimsim12 Feb 9 2013, 4:13am says:

What a wonderful world...
No seriously, good job, it's going to be amazing !

+2 votes     reply to comment
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mapsize 512x2
generic object count ~1000
overgrowth object count ~9000

map/textures by JONES

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Feb 3rd, 2013
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