Not too bad, comparing to the rest of the screenshots. OFC you need more props but what I'm more concerned about is brush architecture. HL1 could easily manage that level of detail, even Quake 1 could pull that off. You need to be able to map in details like window benches, little stone slating on the sides of pavement, couple of stairs leading up the doors, roof cornices, for example...
Also consider: how should one cross from one door to another without stepping on the grass or jumping over the stone slab (soon-to-be-fountain perhaps)? Things like this aren't realism per se, but they simply make your maps look better.
Not too bad, comparing to the rest of the screenshots. OFC you need more props but what I'm more concerned about is brush architecture. HL1 could easily manage that level of detail, even Quake 1 could pull that off. You need to be able to map in details like window benches, little stone slating on the sides of pavement, couple of stairs leading up the doors, roof cornices, for example...
Also consider: how should one cross from one door to another without stepping on the grass or jumping over the stone slab (soon-to-be-fountain perhaps)? Things like this aren't realism per se, but they simply make your maps look better.
- Just friendly advices ^^
Now you talking :) All off your things are 100% correct. And im gonna send this text to skalman :D And btw thanks for the advice