Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.

Upload a file Report abuse Real Mk1 Pulse Rifle
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Mar 28th, 2013
31.43mb (32,955,615 bytes)
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This mod replaces Mk2 Pulse Rifle model with Mk1 Pulse Rifle model from Hudson's PR and removes Hudson's decals on it. On Hudson's PR also unfortunatly. So you have Mk1 Auto vrom start, and Mk1 Burst with Hudson's. Also makes Pulse Rifle to have 900RPM and 95 rounds magazine. (99 with extended magazine) Instructions: 1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_size files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole 2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole 3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally. Made by Battou (Andrey Egorov) Russia.))

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Real Mk1 Pulse Rifle
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agatsuma Author
agatsuma Mar 28 2013, 2:25pm says:

please redownload, fixed animations.

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Guest Mar 29 2013, 10:21am says:

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agatsuma Author
agatsuma Mar 29 2013, 11:45am replied:

what error animations? I've uploaded fixed version at time of my comment, you can download. Or is there some error you are experiencing?

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Guest Mar 29 2013, 6:00pm replied:

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agatsuma Author
agatsuma Mar 29 2013, 7:47pm replied:

Try loggin in and then download.

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robpalmer Jul 29 2013, 10:41am says:

Do you know if this mod works with the latest version of the game? Stasis Interrupted DLC came out very recently, that might my causing my problem. My game crashes on start-up. btw, awesome work, I don't understand why the MK1 isn't default in the base game!

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Guest Jul 30 2013, 1:16pm replied:

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War_Crimes Sep 25 2013, 2:58pm says:

No it doesn't work with the current version it just crashes the game

+1 vote     reply to comment
arzz123 Oct 11 2013, 6:54pm says:

Is there any way to make the mod compatible with the new version of the game?

+1 vote     reply to comment
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Released Mar 22, 2013
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