Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.
First to publish here, and second working, version of my survival rebalancing mod for ACM.
It's goal is to make game more Survival and less COD like. It makes Aliens mele and acid attaks twice (x2) stronger but it's about x2 - x3 times easier to shoot them down.
So it's like who spot who first.) If you can hit Alien - your weapon will do the work, but if Alien gets to you - you are a dead man.
Also NPCs now CAN kill an Alien, they still need much more time than you to shoot it, but if you are out of ammo or anything - you now can count on your fellow marines a bit more.Due to this changes it MAY be a bit easier to kill Aliens on open spaces, but it's how it would in real life/movie. Maybe GBX will tweak their AI and they will be even more dengerose.Changes:Weapons:
1.PulsRifle damage x2.1, rate of fire 900, magazine size 95, max ammo caried 380 (4 magazines)
2.Pump ShotGun damage x1.4
3.Smart Gun damage x3, rate of fire 1200
4.Sentry Gun damage x1.5, rate of fire 1100Aliens:
1.Lurker mele damage x2
2.Soldier mele damage x2
3.Spitter acid damage x2
Instructions:1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_size files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))