Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.

Description

First to publish here, and second working, version of my survival rebalancing mod for ACM.

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ACM Survival Mod v1.1
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Guest
Guest - - 691,399 comments

For some reason the magazine on my game is at 142 rounds. The same was true with the other 900RPM/95 mod. Any ideas? The reserve ammo is 480.

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agatsuma Author
agatsuma - - 136 comments

The reason is magazine upgrade. In next version I will tweak upgrades, and if posible their descriptions. Though I don't know why reserv is 100 rounds bigger, will look at it.

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Guest
Guest - - 691,399 comments

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The_Enigma
The_Enigma - - 4 comments

I put the new PecanGame.upk in the CookedPCConsole folder and deleted the PecanGame.upk.uncompressed_size, and when I try to get to the main menu, the game crashes. Any thoughts to get this to work?

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agatsuma Author
agatsuma - - 136 comments

strange. Check that original upk and upk.uncompressed_aize not in any subfolder of CookedPCConsole. Also mod checked to work on original game with not altered exe. If you made any modifications to exe (or use pirated exe) I don't know if mod will work. If you are shur that original upk are nowhere near CookedPCConsole and game exe is unaltered, and game still crushes - please post all you steps and eny error message data, I'll try to recreate this error on my machine.

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The_Enigma
The_Enigma - - 4 comments

I am using a clean install with no mods.
1. I deleted PecanGame.upk.uncompressed_size and replaced PecanGame.upk with the new version.
2. I launch the game with no problems.
4. I get to the title sceen, click and the game says it's creating a party.
5. The game crashes.

I really want to play this mod, it sounds awesome!

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agatsuma Author
agatsuma - - 136 comments

Strange, creating a party? You trying Coop? Try single player ans check if it will crash. And try reverting to original PecanGame.upk and PecanGame.upk.uncompressed_size and check if it will crash, maybe its not mod that cousing it.

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The_Enigma
The_Enigma - - 4 comments

No, it's when I click at the title screen is when it crashes. And it works fine with the original files.

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

Nice work!

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

But I got one problem. My Pulserifel carrys now 142 bullets in one magazin. Is that right?

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

uppss...sorry stupid question. It´s the weapon upgrade in game to carry more bullets (original 60).

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agatsuma Author
agatsuma - - 136 comments

Yeah, in v2 I have not tweaked upgrades, in next version it will be corrected. Current list of changes that will be present in v3 you can check on mods main page.)

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

Can you make the Aliens harder in V2? In V1.1 they can´t take much bullets. One shot and they gone....
How can you open upk. files?

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agatsuma Author
agatsuma - - 136 comments

One shot from what gun and on what difficulty? In this mod it is intended that aliens can withstand only 5-7 shots from PR, or 1 shot from shotgun point blank. You cant directly open it, you can view contents of uncompressed upk through UE Explorer, and edit with hex editor. In a game section there is a tutorial.

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

Gun=Pulserifel

Difficulty=BadAss

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agatsuma Author
agatsuma - - 136 comments

One shot??? Will check when got home.

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

With your mod, I have to press one time the shot button to kill a Xeno. Without your mod I have press 2-3 times the shot button to kill a Xeno. Maybe its because of the higher RPM?
The Rest is great! No panic! You did a great work so far!

Cheers

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agatsuma Author
agatsuma - - 136 comments

Thanks.) But I still will check this. Maybe will decrease weapon damage to x1.6-x1.8.

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agatsuma Author
agatsuma - - 136 comments

Checked nad yeah, on UBA its 2-3 bullets. will decrease damage from x2.1 to 1.5 and look how it is then. Seems like UBA have some modifiers to damage.

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

The weaknes in AVP3 is great (I think). Multiple shots with the PR. And one shot with the Pumpgun (close to target)

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agatsuma Author
agatsuma - - 136 comments

Thats exactly what I want to acheave.) tested on BadAss:
shurt burst from PR to kill Alien on mid range (about 6-8 meters), and one shotgun shot in close range.

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Jup_Kozlowski
Jup_Kozlowski - - 217 comments

just give me a call when you have done!

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agatsuma Author
agatsuma - - 136 comments

Uploaded v1.2, file awaiting authorisation.))

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