Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.

Report abuse ACM Survival Mod v1.2
Filename
SurvivalMod_v1.2.rar
Type
Full Version
Uploader
agatsuma
Date
Mar 26th, 2013
Size
31.43mb (32,956,167 bytes)
Downloads
236 (1 today)
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Description

Version 1.2 of ACM Survival Mod. It's goal is to make ACM more Survival style game. Changes: ->


Weapons:
1.PulsRifle damage x1.455, rate of fire 900, magazine size 95, max ammo caried 380 (4 magazines)
2.Pump ShotGun damage x1.43
3.Smart Gun damage x1.57, rate of fire 1200
4.Sentry Gun damage x1.5, rate of fire 1100
5.Auto Shotgun damage x1.6
6.Submachine gun damage x1.4
7.Battle Rifle damage x1.5
8.Assault Rifle damage x1.43
9.Plasma Rifle damage x1.52
10.Service pistol damage x1.57
11.Battle pistol damage x1.512.All legendary weapons damage about x1.5 All NPC damage are 0.15 of Player's damage. Enemyes and Friendlyes are equal.Aliens:
1.Lurker mele damage x3
2.Soldier mele damage x3
3.Spitter acid damage x3
Instructions:1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_sizeĀ  files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))

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ACM Survival Mod v1.2
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isogamer2009
isogamer2009 Mar 26 2013, 11:04pm says:

You are doing a fantastic job there Battou and I can't thank you enough. This made the bughunt so much more balanced and I'm enjoying it a lot playing with my friends.

Now, I know you post your updates on Gearbox's forum too and I'm disgusted by how these f***heads treat you with utter hate and disrespect. I was this close to get back at them but I didn't want to start up another s**t because I know you had enough of their bulls**t.

So let me take this occasion to say that there are always people out there including myself who would appreciate your hard work and support your good deed. Don't let those idiots get to you, they are probably still sucking mom's breast milk or something.

Please keep doing what you do and I'm very much looking forward to your new updates! Spasibo my friend!

-iso

+3 votes     reply to comment
agatsuma
agatsuma Mar 26 2013, 11:43pm replied:

Thanks very much for such kind words!!!) I'm glad that you and your friends are enjoing this mod.) If I'll find a vay to make game experience even better - I'l do, so good peole like you could enjoy it.) Thanks again!)

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 9:22am replied:

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agatsuma
agatsuma Mar 28 2013, 10:17am replied:

Is it you, Cilitbeng? Why guest accaunt?)) I have seen some walues for running speed in upk and in ini. But I don't recall that player run to fast. I'll look.

+1 vote     reply to comment
Nightstorm
Nightstorm Mar 31 2013, 10:18am replied:

I second isogamer2009's post. Every word :)

Great work and thanks!

+1 vote     reply to comment
isogamer2009
isogamer2009 Mar 27 2013, 1:14am says:

Anytime, I believe in people like you keep this game alive. :)

I do have a request though, when you get a chance can you look into see if you can increase the time between waves? Currently it's 30 seconds and while its okay for first few waves, it gets difficult for us to set up defenses and get ready later on. I'm looking at 1 min or even 1 min and 30 seconds might work as well.

Many thanks again.

+1 vote     reply to comment
agatsuma
agatsuma Mar 27 2013, 1:30am replied:

Will look.)

+1 vote     reply to comment
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Aliens: Colonial Marines Icon
Platform
Windows
Developed By
agatsuma
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Release Date
Released Mar 22, 2013
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MD5 Hash
15e6e87863d7702b1f1a2cefa0cfde5a
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