Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.
Latest version on 1-04-2013. Fixed all attachments positions of Mk1PR. Paintings are still cant be used and I don't know if it can be fixed at all.
Mk2 Pulse Rifle's mesh have been replaced with Mk1 mesh from Hudson's PR with removed decals (Hudson's marks).
But to do that I also was have to remove decals from Hudson's rifle. So you have Automated version Mk1 from start, and Burst fire version with Hudson's.
1.PulsRifle rate of fire 900, magazine size 95, max ammo caried 380 (4 magazines)
2.Smart Gun rate of fire 1200
3.Sentry Gun rate of fire 1100
1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_size files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole
2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole
3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))