-This time we have a lot of changes, cav is balanced again because the space. We have new naval units and battle style. I had studding the range of musket of XVIII period to XIX and the cannons and is not the same the effective range than the real range for battles than the total range that is 50 m aprox. -Added new units for some factions and reworked the tech and recruitment. -If you want to have a low army to increase the economy x turn you will have a penalty because the units are reclutable in more turns, but wait! You have somemercenariess that are chipper for rec but have a high manteniment and 1 turn rec (ex: expatrinfantry). -Historic spaceman for the units . -New cannon texture model . -Better IA in campaign and in battle map. -New textures for Infantry. -And a bonus for the old units because Y have more time for turn and more tech time to enjoy those old units. -Added new effects, flags, sounds ... more modern experience like in NTW.

Description

Extract the archive and drop it in to the data folder. This fixes some minor bugs.

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Some fixes
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Guest
Guest - - 690,461 comments

Historically accurate musket weapons GOOD JOB on that, but concern to the LOW AMMUNITION in NTW units and HOW to PLAY as MEXICO FACTION.

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Alex&Mike Author
Alex&Mike - - 90 comments

To play with Mexico you have to take in "extra mods" the startpos.

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Guest
Guest - - 690,461 comments

in order not to crash, where should i put that extra mod the startpos. and is that stable because it says "IN PROGRESS"?

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Alex&Mike Author
Alex&Mike - - 90 comments

Yes it is if you don't play as Spain England and France

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Guest
Guest - - 690,461 comments

nice work! btw are you going to include more napoleonic era units?

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Alex&Mike Author
Alex&Mike - - 90 comments

Thats the Idea

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Guest
Guest - - 690,461 comments

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