-This time we have a lot of changes, cav is balanced again because the space. We have new naval units and battle style. I had studding the range of musket of XVIII period to XIX and the cannons and is not the same the effective range than the real range for battles than the total range that is 50 m aprox. -Added new units for some factions and reworked the tech and recruitment. -If you want to have a low army to increase the economy x turn you will have a penalty because the units are reclutable in more turns, but wait! You have somemercenariess that are chipper for rec but have a high manteniment and 1 turn rec (ex: expatrinfantry). -Historic spaceman for the units . -New cannon texture model . -Better IA in campaign and in battle map. -New textures for Infantry. -And a bonus for the old units because Y have more time for turn and more tech time to enjoy those old units. -Added new effects, flags, sounds ... more modern experience like in NTW.

Description

This is a mod for those people who want to change the game but without "lag". Changes: -Closer Formations. -Just elite Units have Fire by range. - Change numbers (inf 300, cav 100-200, mil 400, pik 500, light 200 ) -Less munitions for infantry so you have to charge earlier or prepare more than one line (more realistic). -New Vanilla Units for all factions. -You can play as any Faction (except protectorates). -change the fire rank. -4 turns per year. -Reduced the advance of land units on campaign map, but longer advance for ships. And a compilation of sounds, vanilla reskin, flags, 30/40 units on the battlefield ...

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mod ALEXTHESPANIARD 1.0
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Gran mod alex esta genial

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