Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety. Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at. Whether it is just adding new weapons, monsters or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book. And the 6th version of AEoD is no exception.

Biozeminade says

10/10 - Agree Disagree

This mod adds so much more replayablity to Doom! You can now fight a weird assortmant army of characters from tons of different games and start with erratic weapons. One minute, you're fighting against Metrocops and Black Mesa Security Guards from the Half-Life universe, the next, you could be fighting creatures from Hexen, Quake, and even Heretic!