JBMod
First Person ShooterJBMod was the first Half-Life 2 mod to be released, which was released only a few days after the initial Source SDK code release. JBMod is still the best...
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storyline
It is the year 2040, and the world is becoming over populated. The World Court decide to put all of the prisoners on island in the middle of the pacific ocean. Once in, the prisoners are not watched or gaurded. They only have one rule, you can't leave ever. There are many gangs on the island, which you will chose from when you start the game.
There will be multiple game types such as
-deathmatch
-team deathmatch
-ctf
-ctb
-S&D
Damage System
-there will be a heart hit box(you will die with one shot to the heart after about 5 secs. lossing 20 damage each second) during those 5 seconds you will be on the ground(from falling) and your aim/accuracy will be way off.
-there will be a lung hit box. If you are hit in the lung your screen will be hazy/foggy, and you will die after 2 minutes of being still. If you are running/moving around you will die quicker depending on how much you move arround. Every 10 seconds that passes you will loose 5 damage, unless you are healed by somebody with a med pak, and when you are healed you will gain back the damage that you lost.
-if you get hit in either of your arms your accuracy will be slighty thrown off. if you get hit in either of your hands your accuracy will be thrown off slightly more. This doesnt count for upper arms. This doesnt count if you are hit through a wall. This doesnt count if you are hit with an smg,pistol,nade.
-if you are hit in either legs you will run slower. if you are hit in either of your feet you will walk with a limp. This doesnt count for upper legs. This doesnt count if you are hit through a wall. This doesnt count if you are hit with an smg,pistol,nade.
-anything in the lower chest/abdomend will sustain normal damage depending on the weapon you are hit by.
-the head is gaurented 1 shot kill with rifles,snipers,and heavy machine guns. Smgs, pistols and nades will take off extrodinary ammounts of damage to the head.
and thats all i got for now. also this isn't definite just an idea
Weapon Slots
-you can hold 2 primary(smg's,rifles)+ 2 secondary(pistols,nades,armor,mines,ect.)
-If you chose a sniper,heavy machine gun, ect. you can only have that plus one secondary.
-If you chose 1 primary you can have 3 secondary, 0 primary=4 secondary
-There will be a weight system
This is all we've got so far.
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