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Abysm 2: Infernal Contract is an an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay. It is the Sequel to Abysm: Dawn of Innocence.

The City of Hadria is under attack by the forces of Hell. Nadia, a member of the Mercenaries of Iron, has been tasked to keep the city safe and, with the help of a Grand Scholar, stop the invasion to save not only the City of Harbin, but the World from the certain doom.

Before Playing be sure you have atleast GZDoom V.4.2.4 or higher, a copy of Doom 2 and to Read the User Manual.

This mod Features

  • A Hub Level Style of Progression where you you unlock quests, access dungeons and, if you are vigilant enough, find various secrets.

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  • Inventory System where you will have Access to Various Spells and Powerups.
  • Attributes and Character level progression to enhance your player's Damage output and survivability.

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  • NPCs who will provide you with quests and help you along the way.

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  • Enemies of Varying Strength to take down.

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And many more to discover when you Download and play Abysm 2: Infernal Contract!

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Abysm 2: Spirit Falcon Expansion update 22/04/2022 - Full Release 1.1

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It's Finally Here!

The final release version 1.1 of the second expansion for Abysm 2, Spirit Falcon.

Abysm 2: Spirit Falcon is an Expansion for the GZDoom mod Abysm 2: Infernal Contract. Includes a new singleplayer Campaign with new Weapons, Starting Equipment, Monsters and Quests as well as the Return of the Bounty system from Abysm 1.

Many changes have been made since its initial beta release back in January with new and reworked Content Added from weapons as well as Music provided by talented members of the Doom and the greater indie shooter community.

Music was be composed by a cast of talented and creative people, including industry legend Lee Jackson.
Primeval, Eric Freeman, Ward Hale, Harrison Engstrom, Velvetic, Immorpher, Luke Jansen and Lee Jackson all lend their creative minds to compose the music for the expansion and I am highly appreciative of their help.

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Below is a track composed by Velvetic of Atmospheric Extinction and Alien Vendetta MIDI Pack fame.


Thank you so much to those who provided Feedback and contributed to making the mod the best it could be.

If you want to try Abysm 2: Spirit Falcon - Expansion you can download it Here and be sure you have the latest version of Abysm 2: Infernal Contract 1.3.2 to run it Available Here

Abysm 2: Pharaoh's Judgement Expansion update 19/09/2021 - Full Release and Future Plans

Abysm 2: Pharaoh's Judgement Expansion update 19/09/2021 - Full Release and Future Plans

News

About the full release of Abysm 2: Pharaoh's Judgement and Future plans.

Abysm 2: Pharaoh's Judgement Expansion update 14/06/2021 - Public Beta Release

Abysm 2: Pharaoh's Judgement Expansion update 14/06/2021 - Public Beta Release

News 2 comments

Update on the release of the first public beta of Abysm 2's Expansion, Pharaoh's Judgement.

Abysm 2: Infernal Contract update 03/05/2021 - Pharaoh's Judgement Expansion and Ko-fi Announcement

Abysm 2: Infernal Contract update 03/05/2021 - Pharaoh's Judgement Expansion and Ko-fi Announcement

News

Announcement of the upcoming Expansion Pack for Abysm 2, Pharaoh's Judgement.

Abysm 2: Infernal Contract update 26/08/2020 - Public Beta Release

Abysm 2: Infernal Contract update 26/08/2020 - Public Beta Release

News

Update on the release of the first public beta of Abysm 2: Infernal Contract.

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Abysm 2: Infernal Contract - Release v1.3

Abysm 2: Infernal Contract - Release v1.3

Full Version 7 comments

The Final Release V1.3 of Abysm 2: Infernal Contract.

Spirit Falcon - EXPANSION PACK  - Release v1.1

Spirit Falcon - EXPANSION PACK - Release v1.1

Full Version 14 comments

Public Beta version 1 of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.

Pharaoh's Judgement - EXPANSION PACK - Release v1.1

Pharaoh's Judgement - EXPANSION PACK - Release v1.1

Full Version 11 comments

The Final release version of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.

Post comment Comments  (0 - 10 of 53)
GreenPiece
GreenPiece - - 6 comments

Looks fantastic, but I can't figure out how to run this. I'm just getting error messages like this

Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:main2.wad:ZMAPINFO" line 11:
Unknown property 'compat_explode1' found in map definition

Execution could not continue.

Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:zscript.zs" line 1:
Version mismatch. 4.2.4 expected but only 3.3.0 supported

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jazzmaster909 Creator
jazzmaster909 - - 38 comments

You will need to update to the latest version of GZDoom

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Hey there. I loaded spirit falcon into delta with GZ 4.11.3. but it's crashing as soon as I walk a few meters and turn right in front of the Asian looking palace. Please help me

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jazzmaster909 Creator
jazzmaster909 - - 38 comments

Hello, Im not able to recreate this crash at all.
Does GZDoom throw you an error message?

Also be sure you don't have ANY OTHER mods autoloaded.

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GreenPiece
GreenPiece - - 6 comments

Ahh, ok thanks. I already downloaded a new version from the Zdoom website a few weeks ago, but it was either still not new enough, or too new.

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erafox
erafox - - 15 comments

yes but you can make a clean version of map quest for WOC ...

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Guest
Guest - - 689,698 comments

This mod and the 2 expansions were a pleasure to play

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jazzmaster909 Creator
jazzmaster909 - - 38 comments

thank you. glad you enjoyed them :D

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bak
bak - - 70 comments

Magic-based hitscan weapons are clearly begging for custom puffs...

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bak
bak - - 70 comments

A stupid question, yet still... any plans to merge the base game with the expansions in a way that simply allows to pick one of the three campaigns in the main menu?

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jazzmaster909 Creator
jazzmaster909 - - 38 comments

its possible, but will require a ton of work with how i set up the expansions to the point I don't feel its worth the potential headache.

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bak
bak - - 70 comments

So I guess they kinda override the same vanilla stuff so making them sit in parallel to each other would require a lot of renaming and a lot more new, separate entities?

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jazzmaster909 Creator
jazzmaster909 - - 38 comments

that's exactly it.

Reply Good karma+1 vote
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