A Wrong Turn is an alternate history mod, introducing eight warring civilizations, each of them based on a strong archetype, from the communist Russian to the Arab religious extremist, the Nazi German or the American imperialist, fighting endlessly in a collapsing world, sometime in the 1980's. Eight playable civilizations, hundreds of new skins, models and sounds effects, a new interface and menu musics, and the most intricate and immersive alternate history background ever designed make for one of the most ambitious projects ever for Rise of Nations - Thrones and Patriots !

Report RSS 1.01 update in the pipeline

Almost one week after the original release of A Wrong Turn 1.0 - and its almost immediate hotfix, that's what you get for rushing into things ! - we have begun working on the first real update to our mod.

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What to expect from the 1.01 version ?

- Bug fixes : the helicopter blades glitch ; the Imam not enjoying the abilities of the General ; the missing miniatures ; the ground attack plane not selectable from the airport ; a couple issues with building names.

- New models and skins for the Empire of the Rising Sun, Salviatia, the Horde and the Transsahelians.

- The introduction of Experimental Units !

Experimental Units will be buildable at the "Experimental Lab" wonder. Each civ will have its own, with very special and powerful abilities that, we hope, will bring a lot more interest in this now rather useless building. More on them in an upcoming paper.

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emphan34
emphan34 - - 602 comments

do you think it possible for the experimental lab to be built by everyone? then that way you can have experiemental wars etc or something?

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RoXXGames Author
RoXXGames - - 58 comments

No, I don't think it is. Besides, it would take away all the point in the wonders' system.
There is indeed an interest in exploring future conflicts in the world of A Wrong Turn, but this will have to be the object of another mod, or another game, or a future expansion pack for this mod !

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