Welcome to A World of Ice and Fire. A modification for Mount&Blade;: Warband based off of GRRM's A Song of Ice and Fire and the HBO TV show Game of Thrones. This mod has used Brytenwalda's source as a base to re-build upon. Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones. A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

Report RSS A World of Ice and Fire v1.0

Information regarding the release of A World of Ice and Fire v1.0.

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AWoIaF v1.0 RELEASED



UPDATE


The patch can be acquired below. A new game will need to be started. Just extract the contents over your v1.0 folder overwriting everything it asks.

Changelog can be found @ Aworldoficeandfire.co.uk





Full Version: 1.0


A World of Ice and Fire v1 0



Patch: 1.02


A World of Ice and Fire v1 02




I'm extremely pleased to release the first complete version of AWoIaF finally out of it's beta phase. I will say however, this does not mean it's the final version, meaning no more updates. More content will come containing bug fixes and improvements, but I do consider this now to be feature complete.


Ship Battle



Myr Main Menu



The changelog for this release is pretty massive and can be seen below.


Changes

  • Added around 50 new face codes created by Shark8.
  • Gave Westerlanders new helmets.
  • Added two new armour textures from Kraggrim.
  • Companions will now recruit armies of the players culture.
  • Added Blocs Northerner Horses.
  • You can now learn how to read at a citadel.
  • Added some new locations to find.
  • Removed Craster as a Wildling lord.
  • Made various changes to the map.
  • All troops with throwing weapons should now correctly wield them.
  • Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
  • Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units
  • getting stuck.
  • Slight adjustments to castle/village walkers. Code taken from VC.
  • Added female children.
  • Tweaked children code.
  • No Lords will defect in static wars mode.
  • Some Lords will only auto-defect if they have -100 relation with their liege.
  • Added new battle standards/banners to every faction.
  • Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
  • Added some new events for static wars mode.
  • Adjusted some starting relations to slightly adjust game balance.
  • Added new Longclaw model created by Lotnik.
  • Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.
  • Added a new sword for Braavosi troops.
  • Added polished buildings.
  • Standardised most prop objects.
  • Optimised more collision objects.
  • Changed how merc companies work. This also fixes some bugs that occurred with them.
  • Reduced the size of the Arak.
  • Gave all northern footmen shields.
  • Tweaked flora code.
  • Added some new trees from CWE and removed some others.
  • Rechecked and changed all the companion reputation types.
  • Changed critical damage system to VC system.
  • Removed several conflicting triggers.
  • Tidied up the mission templates files.
  • Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
  • Removed battle time and coop scripts etc.
  • Removed all instances of WSE as it was causing issues.
  • Added character menu presentations from VC.
  • Added camp menu presentations from VC.
  • Updated stamina code and presentations from VC.
  • Added build settlement feature, code and inspiration from VC.
  • Removed old options presentations and added new from VC.
  • Added ship travel from VC for player and AI.
  • Added sea battles and all features relating to this from VC.
  • Added new party icon scripts.
  • Re-added lords deal extra damage and take less damage from Custom Commander.
  • Added troop tree presentations from VC.
  • Added Companion presentations from VC.
  • Merged all menus etc.
  • Added the scenic view presentation from VC.
  • Removed loot wagon as it could be exploited too much.
  • Removed old menus and presentations.
  • Added new menu backgrounds.
  • Updated wound system to VC system.
  • You can now name your children.
  • Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
  • Added several new ships.
  • re-arranged/tidied up the loot screen.
  • Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
  • Adjusted all map icon sizes and re-positioned some.
  • Added new ship icons and animations for all parties.
  • Updated decapitation from VC.
  • Removed jacobhinds moral system and used the one from VC.
  • Unsullied soldiers will never rout.
  • Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
  • Added the Iron Bank of Braavos.
  • Removed banks and the buying of land from all other locations.
  • Changed Maidenpool to a coastal/port town.
  • Changed various scenes.
  • Made changes to every castle and town scene.
  • Removed old port menus and port blockades in assaults.
  • Replaced honour with reputation.
  • As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
  • All castles now also belong to a religion.
  • Changed all menu backgrounds for new. Some are much higher resolution.
  • Updated thrust animations to make them quicker/better.
  • Added 1 handed overhead stabbing.
  • Added 2 handed overhead stabbing.
  • Adjusted stats of all spears, lances, javelins and staffs.
  • Updated Unsullied soldiers.
  • Adjusted core diplomacy settings and fixed some bugs relating to this.
  • Updated the weapon break scripts and triggers.
  • Weapons can be repaired by weapon smiths.
  • Changed prices for all armours, hats and shoes.
  • Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
  • Added shaders from VC.
  • Updated Bloodloss code to VC system.
  • Added Wights.
  • Added Whitewalkers.
  • Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.
  • Added 2x Whitewalker armours including boots and gloves.
  • Added 4 x Ice weapons.
  • Added harbours to various towns that needed them.
  • Added updated HD textures from Warband update where needed.
  • Changed a few locations names.
  • Correctly gave Lemonwood to Lord Deziel Dalt.
  • Added 5 more villages to Essos.
  • Added 3 more villages to the Free Folk.
  • Added Great Sept of Baelor interior.
  • Some Dothraki didn't have horses which they now do.
  • Finished Bolster the Black quest.
  • Added the Lands of Always Winter quest.
  • Adjusted simulated battles if attacking Wights or Whitewalkers.
  • Re-instated Old Valyria quest.
  • Added Troop Quarters from VC.
  • Added second outfit from VC.
  • Replaced all quick battle and multiplayer scenes for native.
  • Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
  • Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.
  • Updated villagers ai.
  • Updated shield bash code to VC system.
  • Removed lots of redundant items and replaced others with higher quality versions.
  • Re-worked Lannister army troop tree.
  • Re-worked Lys troop tree and items.
  • Re-worked Crownlands troop tree and items.
  • Re-worked Mercs troops tree and items.
  • Re-worked Volantis troop tree and items.
  • Re-worked Pentos troop tree and items.
  • Made adjustments to all other troop trees.
  • Added more bridges.
  • Added King feature: - if the player is king of the seven kingdoms,
    - Various special events will occur
    - You can force an imprisoned lord to take the black.
  • Added more weapons.
  • Changed colours of all factions to be a bit more lore friendly.
  • Added animations for giving charge command.

    New Scenes
  • Lys - created by WollyTheModder
  • White Harbour - created by mikeboix
  • Storms End
  • Ashefa Athaozar
  • 3x new Septry scenes.
  • Golden Grove
  • Norvos
  • Fairmarket
  • Lorath - created by WollyTheModder
  • Adjusted/Fixed Kings Landing siege scene.
  • Adjusted/Fixed Braavos siege scene.
  • Myr - created by Akathir
  • Lorath - created by Akathir
  • Brightwater Keep - created by Moose
  • The Crag - created by Moose
  • Greywater Watch - created by Pheonix
  • Moat Cailin - created by Moose
  • Cider Hall - created by Kaampper
  • Tyrosh - created by Moose

Fixes

  • Fixed several meshes missing textures.
  • Fixed several trees with low level LOD's causing issues.
  • Fixed issue with several missing trees on the campaign map.
  • Several small tweaks and issues resolved.
  • Fixed an issue where some Lords would stay as part of an eliminated faction.
  • Fixed a tonne of string errors.
  • Fixed the forest random battle scenes that started you on the edge of the map.
  • Fixes to Pyke siege.
  • Various other siege scenes tweaked.
  • Fixed some bugs related to companions.
  • Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
  • start at the edge of the map).
  • Fixed moat cailin ai mesh.
  • Fixed pyke prison entry.
  • Fixes to lots of scenes regarding floating meshes etc.
  • Fixed transgender dothraki armourer.
  • Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
  • Fixed an exploit regarding the last part of varys quests.
  • Fixed a bug that could stop your child from being born.
  • Fix Highgarden passages.
  • Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
  • Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
  • Fixed an exploit with sieges that allowed you to easily starve locations.
  • Fixed an exploit with ulfs dialogue.
  • Fixed exploit in brotherhood of banners dialogue.
  • Fixed a bug regarding troop factions.
  • Fixed an issue with the Free Folk Marshall.
  • Fixed some Essos villages not being raided by the correct bandit parties.
  • Various fixes made to the first scene.
  • Fixes to incorrect ui text.
  • Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
  • Tonnes of minor bugs fixed.

Iron Islands



Myr Harbour



A huge thanks to everyone that has helped out thus far, anyone that has donated, created assets, scenes and helped bug fix the dev and beta builds. Also a big thanks to the guys on the VC team for not only creating some of the awesome code I have used but for also allowing others to make use of it.


Lannisport Updated



As usual please post any bugs or suggestion over at our forums: www.aworldoficeandfire.co.uk/Forums



Comments  (0 - 50 of 58)
KittCatt
KittCatt

Eager to wait! The hype!!

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AussieBoy69
AussieBoy69

How is your play through for this version?

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AussieBoy69
AussieBoy69

DOWNLOADING NOW :D

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Nuhallis
Nuhallis

WOOOOT!

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WaltWWII
WaltWWII

Seriously been looking forward to playing the alpha for so long. Can't wait for the download to finish up!

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Malisz224
Malisz224

28!!!!!RRAAAGHHHH!!!!!YEAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!

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AussieBoy69
AussieBoy69

uhhh found a bug... I joined the North but after we defeated some westerland lords, jon umber is following me, as if I am an enemy... :S

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produno Author
produno

Don't forget to post any bugs on our forums with as much info as possible, inc any screenshots if possible. I aim to fix them all for v1.1

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AussieBoy69
AussieBoy69

Is Jorah Mormont in this as a companion? I am loving how there is more troops and more places to go to, thank you so much for the time you and the team has put into this mod, if I was rich I would donate a lot of money, but dont work atm anymore :(

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rahlzel
rahlzel

Any interest in putting this on the Steam Workshop?

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produno Author
produno

Is there still a size limit? If not then I shall look into it.

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dovabearsk
dovabearsk

I love new logclaw textures :D :P

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mochashakakong
mochashakakong

I made this account just so I can tell you how much of an amazing job you have done on this mod. It feels more like a professionally done game than a mod and blows every other Game of Thrones type mods or games out there. This has got to be one f the greatest mods ever made. There are a few things I am a little unsure of. One is I have no Idea how to become king of the seven kingdoms and another is if Jon Snow plays any big role or if he is just a lord of the nights watch. Anyways thanks so much for the hard work and dedication on this mod. <3

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produno Author
produno

Thanks for the kind words. I'm glad to see so many people enjoying the work that's gone into this. A lot of the mechanics are from VC, so if you like them here, you should definitely go check out Viking Conquest.

For your questions:
You need to own Kings Landing and you will be crowned King of the Seven Kingdoms. Jon Snow is just a companion of the nights watch, nothing special unfortunately.

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mochashakakong
mochashakakong

thanks for the reply and i cant wait for your next project

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AussieBoy69
AussieBoy69

Would it be possible, to make Jon Snow in an event that when the wall is take by the wildlings or white walkers, he can be like Kelekut and be an event to be a companion? If this is possible, could you make this for other special companions as well? Would add to the lore I think :)

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supertramp11
supertramp11

Hola. Soy de Argentina, solo me hice la cuenta para agradecerte y felicitarte. Aun no lo jugué, pero estoy seguro que si es la mitad de lo que son las otras versiones, este va a ser una obra de arte. Te felicito y muchas gracias por el excelente trabajo!!!

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Guest
Guest

Hello, for what version of the game is this mod? Great job anyways

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supertramp11
supertramp11

1.168 +

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Wolfking1
Wolfking1

Hello. So, I made my own settlement in the game, which is awesome, but I am having trouble finding timber pallets so I can upgrade it. Is there any specific place I have to go?

Also, is there a way to create our own Kingsguard, when we become King/Queen of the Iron Throne?

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Buridus
Buridus

Hmm this is strange roose bolton is trying to besige orkmont harbour.

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produno Author
produno

Are you sure he is not besieging the castle next to it?

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Aidow
Aidow

Hey guys.. author.. something strange occurred to me when I started the game..first its dark.. dull colors.. and the plants in the field when I enter a battle or a town is big white ghost shape things that obstruct the vision.. the beta didnt have those problems with me..

any ideas ???

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Indo_95
Indo_95

Set grass shadows to high or lower grass density to 0

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Perriry
Perriry

Thanks for the great mod man!

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Valinra
Valinra

How do you get the white walker invasion is it from a quest, random event, time triggered or is it a location? P.M. me as to not spoil it for everyone else.

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befehl
befehl

please mp me or for here i really want to know how start that invasion

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ikyletz1493864485
ikyletz1493864485

Hi, so i assume you need the viking conquest expansion for this mod? As some of the features look very similar.

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produno Author
produno

No you don't need the VC expansion to play, but supporting them also would not be a bad thing :). Plus VC is very fun to play.

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deno333
deno333

The terrain at beta 9.9 was a lot better than this , i am not playing last version because of really bad map terrain....

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produno Author
produno

You mean you prefer the jagged, hilly small random maps of native?

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pickpocket2018
pickpocket2018

How do you get timber? I've been playing for a couple hours and I've only found one timber pallet

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Guest
Guest

where did you find it at?

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Your_King_Arthur
Your_King_Arthur

Try to search in villages (with cheat-teleport it will be faster). But anyway it takes so many time.

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Your_King_Arthur
Your_King_Arthur

I think this can be some kind of bug, cuz timber made from forrest and we all know well - forrest is everywhere!

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Droganfakkor69
Droganfakkor69

I fount 1 timber at crescent in the vale
1 timber at Queens head right south of the wall
1 timber at Saltcliffe in the Iron Islands

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Droganfakkor69
Droganfakkor69

1 timber at shipbreaker at the stormlands

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Aidow
Aidow

so.. I have been scouting around and found a dialogue with Lord Gerold of the vale.. about "famous weapons of the world", when I ask him, he just says that I have to "find them", any idea what weapons he is talking about and where to find them ??

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befehl
befehl

hi i have a few questions
1 varys quest is bugged for someone else?
2 where i can find daenyris its seems to be a quest with her
3 when white walkers and targaryen invades? im in 500 and nothing happend
4 its posible but dificult to marry sansa stark catylin and even arya LOL but im lord of bravos qohor tyrosh and i exterminate volantis and have all there lords but even now nonbody recognice me as king when i send an emisary with high lvl of persuacion. to marry sansa i complete all the quest of the north and send some gifts to theirking with that sansa apeers in winterfell and with some gifts to her and poetry with 100 relacionship she will agree to scape with you.
thanks for your time my english its not so good but i try my best greetings from chile!

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LilDoomie
LilDoomie

When is the white walker invasion suppose to happen

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befehl
befehl

hi anybody knows how to start the wights invasion or targaryen? thanks! and there is a bug, the carabans and some lords are bugged in the sea close to sunspear and gulltown they only travel in circules and dont go when they have to go :C any other with this problem?

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