You have been abandoned and stranded inside a prison cell. An earthquake has hit, damaging much of the estate, but also providing you with an opportunity of freedom. The estate's staff left to the north, to brace for the incoming storm of death. Quarantined from the rest of the world, you find a chance to escape in the collapse of your cell's floor. Stumble through the darkness, towards the lighted path...
-no monster chases
-no tense music
-not scary, only feels uneasy
***WARNING: THIS REVIEW CONTAINS SPOILERS!***
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(Review incoming shortly)
First two levels were really good because I couldn't find the hole in the first level and my friend couldn't find the hole in the second level.
But what was the point of the trap door blocking the door in the third level? All the locked doors in the fourth level? The unused items? And was that a cliffhanger?
-1 no music
-1 no notes, no mementos, no introduction to the custom story
-1 fresh meat is never used
-1 Orpiment, Aqua Regia, Cuprite, Calamine are never used
-1 map tear in gymnasium
-1 gatherer fell through the map
Not at all.
-I like the idea of this CS
-Good level design
-There really isn't much anything to do in this CS
A Great Mod I Love IT It's A GREAT GAME Thank YOU for making this mod. Goodbye!
I thought it was a good mod. I agree with Ventenah, it would have been better at the end if the monsters had got loose and chased you.
The ending was unique but the story was short :)
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