You have been abandoned and stranded inside a prison cell. An earthquake has hit, damaging much of the estate, but also providing you with an opportunity of freedom. The estate's staff left to the north, to brace for the incoming storm of death. Quarantined from the rest of the world, you find a chance to escape in the collapse of your cell's floor. Stumble through the darkness, towards the lighted path...
-no monster chases
-no tense music
-not scary, only feels uneasy
***WARNING: THIS REVIEW CONTAINS SPOILERS!***
If you don't want to be spoiled about anything that the mod has to offer then simply click away!
Given the fact that this short custom story was released back in 2011, I must say it was actually pretty ok (the game was pretty new back then and no real or actual "standards" of what makes a good mod had been set back then).
The mod in itself is not bad, but not that great either as it had many lacking aspects that should have been there. The Level Design is mediocre at best, as it includes a lot of easy-to-spot glitches and you can often see the map's limits and whatnot. The Ambiance even worse since this mod includes no music at all. The few notes that existed were very well-written, giving the player a glimpse of what happened during this mod's timeline and unveiling the plot behind all that he/she is left to witness. However, the story in itself feels empty as it leaves said player with a lot of unanswered questions. There is no real enemy encounter here, though this didn't keep the mod from being scary towards the end (I actually felt uncomfortable as **** crawling my way through that series of prison cells holding Grunts inside of them. I still liked that plot twist at the very end, yet I can't help but feel that it was a bit rushed. That same exact ending would have had way more value if the creator had put a little bit more time to build and play around it.
First two levels were really good because I couldn't find the hole in the first level and my friend couldn't find the hole in the second level.
But what was the point of the trap door blocking the door in the third level? All the locked doors in the fourth level? The unused items? And was that a cliffhanger?
-1 no music
-1 no notes, no mementos, no introduction to the custom story
-1 fresh meat is never used
-1 Orpiment, Aqua Regia, Cuprite, Calamine are never used
-1 map tear in gymnasium
-1 gatherer fell through the map
Not at all.
-I like the idea of this CS
-Good level design
-There really isn't much anything to do in this CS
A Great Mod I Love IT It's A GREAT GAME Thank YOU for making this mod. Goodbye!
I thought it was a good mod. I agree with Ventenah, it would have been better at the end if the monsters had got loose and chased you.
The ending was unique but the story was short :)
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