A soldier's life is only worth as much as the nation and cause he fights for, his personal beliefs do not matter, only his skill, endurance, bravery and unquestionable loyalty to do what your ordered & kill the enemy. This is a tale from the perspective of Alexander Rikov, during the Black Mesa incident.

Report abuse A Soldier's Tale
Filename
op4-ast.zip
Type
Full Version
Uploader
TheUnbeholden
Date
Apr 21st, 2012
Size
4.18mb (4,384,880 bytes)
Downloads
1,036 (2 today)
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Description

Unzip the files in this archive. Place the maps in your half-life/gearbox directory. Load up Opposing Force (using Custom game or whatever shortcut you have), make sure you run it with the -console command, select console, type skill (0-2) where 0=easy and 2=hard then type in the console "map opfor1"


=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title        :Opposing Force:A Soldiers Tale
Author        :Matt Arnold
Author Email    :matt_a82@hotmail.com
Home page    :http://www.clanfdru.co.uk
Description    :Single Player for the MOD Opposing Force on a "what if" genre
Previous Maps    :nope

------Credits and Thanks---------------------------------------------

Adam, Will and Ross for play testing
The people at Wavelength,  who helped me with an env_global problem,  which was eventually dropped,  but I thought I should mention them anyway.

------Additional Info, Tips, and Notes-------------------------------

This pack contains a slightly modified titles.txt (I don't like using the game_text entity) and sentences.txt

This single player map throws you in at the deep-end,  it helps if you have played Half-Life and Opposing Force before,  and you must be able to do the duck jump (the one on the training course through the pipes)   You will see a couple of bits that are familiar,  and one tiny xen bit (literally about 3 rooms)   Grunts will follow you into most areas,  just be patient with them.

This is my first map for any game (I'm not saying this hoping for pity,  just fact)   Tested on a pII 400 with 128 MB ram and voodoo banshee,  a p133 with 16 MB ram,  no 3d card (yes,  it can run on that sort of pc!) and a pII 233 with 64 MB ram,  no 3d card,  all ran fine (compared to how they would normally run),  there were no problems with the r_speeds.   I have also tested it on all three difficulties and it is possible to play.

Additional Tips:

Always try the retinal scanner yourself if there is no-one around to use it for you.

Not all tanks are enemy see the characters around them to work out which side they are on,  and if they are enemy,  remember that all tanks have a minimum firing range,  so get in close.  At that,  their weak spots are around the turret.

Laser trip wires for sentries are not always visible in normal viewing,  they may become more visible if an area contains a mist.

If you see and engineer there should be a door nearby for him to open.

Use whatever key you have bound to quicksave often.

If you ever are online and feel like telling me everything bad about the maps :-) I usually go under the name [FDRU]Boom Box,  and often located at the bottom of the score board!

------Play Information-----------------------------------------------

Deathmatch    :no
Single Player    :yes
How Many Players : 2 if you try to play it on coop

------Map Information------------------------------------------------

New Textures    :no
New Sounds    :yes
Prefabs used          :none - I wanted it to be my work,  and it took me ages to get some sequences like the tank and the air vent to work,  and i hope you enjoy them as much as I did making them.   I also loaded up the original maps in game and made sketches so that I could make an accurate representation of them when I recreated some areas.
------Construction---------------------------------------------------

Base        :new map
Editor(s) used    :WorldCraft 2.0
Compile Machine    :P2 400 Mhz with 128 MB RAM
Compile time    :I dont know
Playtest time    :about 2 months final version.

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the maps in
your half-life/gearbox directory.  Load up Opposing Force (using Custom game or whatever shortcut you have),  make sure you run it with the -console command,  select console,  type skill (0-2) where 0=easy and 2=hard then type in the console "map opfor1"

------Copyright-Permissions------------------------------------------

This template is available at The radium Half-Life Map Center...
Planethalflife.com

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

I do not accept any responsability for any damage done to your computer, 
you use this pack at your own risk.

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A Soldier's Tale
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Icon
Half-Life: Opposing Force Icon
Platform
Windows
Developed By
TheUnbeholden
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Release Date
Released Aug 30, 2000
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MD5 Hash
649f53a44f3fa8a5de53156fd87faac4
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