Author: Firelady
Uploader: AndromedaCrescent
Version: 1.07
Date: 07/16/2014
Category: Quest and adventures
Link:
Homepage: Lazarpaul66.wix.com
Video Play through: Mr.7digit ( Youtube.com ).
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It's the first part of a much larger (intended) saga.
This first part is named Secrets from the Past, chapter 1 of the adventure.It's a fairly large quest and was designed for a SOLO experience, so leave your companion(s) in a safe place and proceed...I hope you enjoy this mod,it's the result of 3 months of hard work.The quest will automatically start when you are anywhere OUTSIDE, just wait a few seconds!
Firelady
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This release was made with the invaluable help given by SURESHOTQXC and GRUMPFBORK, thnx for proofreading ALL the notes and messages.I wish to thank all who have given valuable input, in order to make this mod even better.
Uploader notes: Read carefully the following instructions
===============Requirements:=========
At least Level 15 is necessary to survive...
Main quest ( Waters of Life ) completed, is not mandatory
Fallout 3
Fallout 3 Patch 1.7
Broken Steel
System Requirements
====Minimal===
CPU:above 1.8 GHz
Memory:above 2GB
Video: at least 2008 generation(NVIDIA or ATI)
===Optimal===
CPU: 2.8 GHz
Memory: 3-6 GB
===============Install:===============
1. Extract the files from the archive directly into your Fallout 3 folder, overwrite when asked.
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the AQFH1.esm file.or use FOMM, it's much easier to manage the plugins.
===============Un-Install:===========
1. Start Fallout 3 Launcher, click Data Files, uncheck the AQFH1.esm file.
2. Delete the files/folders associated with the mod.or again...use FOMM!
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For the German speakers, follow this link
For a video walkthrough, follow this link
===============Compatibility:=======
It was tested on AMD and INTEL platforms and no problems were encountered.It was tested with the official master files(DLC) and with some of the most popular mods.Also no problems running on x86 or x64 based Window OS.
===============Bugs/Issues:=========
V 1.0 Initial release
V1.01 Some doors are now fixed.Access to the quest area from the Wasteland via the Ventilation Exhaust (without completing the quest) is now fixed.Some minor issues (lights,sounds) fixed.
V1.02 Some minor bugs where corrected, some adjustments made to lighting.English language version has been proof read and cleaned up.The mod is now clean of useless entries.
V1.06 Increased optimization for the big levels.Light adjusted or added in some areas.Some terminals have been setted to EASY.
===============History:==============
1.06 - 07/02/2014 Final release
1.03 - 02/03/2010 - Updated release
1.02 - 01/19/2010 - Updated release
1.01 - 12/20/2009 - Updated release
1.00 - 12/01/2009 - Initial Release
===============Credits:==============
Thanks to Bethesda for creating Fallout 3.
Bunsaki - For the weapon model
===============Tools Used:==========
GECK 1.5
Goldwave
===============License/Legal:========
This file is provided as is and the author holds no responsibility for anything that may happen from using this file.
Hey people
It seems that despite the fact that many times I almost believed that the stories from the Wasteland are dead… one story is still stuck in my life.
Old mysteries of the Wasteland don’t die so easily…
“The Iron Dream – Last Light” is returning to life after so many difficult years.
A lot of levels are finished but there are plenty to do and frankly I will be in a dire need for some help.
Modelers, animators and proof readers are most welcomed… if someone is willing to embark in a difficult journey with me now is the moment.
Here is a link to the newest teaser trailer, I hope you enjoy.
My new blog where I will share news related to A Quest for Heaven saga. Timetable, patches, new images, videos and more... Check it up ...
AQFH 2 - Like a diamond in the sky is about to follow AQFH 1. Continuing and extending the story from episode 1, episode 2 will challenge your abilities...
A small patch addressing the EMP rifle scope. Overwrite when asked.
In a last, desperate effort, a country facing the iminence of Judgement Day,is trying to salvage what it can of it's society and way of life. Try to uncover...
I've redone AQFH 1-3 video walkthrough in better quality. You can find it here:
AQFH 1: Youtube.com
AQFH 2: Youtube.com
AQFH 3: In the works, but obviously you can find it on my channel when its done:P
It's easily my favorite mod trilogy and I wanted to revisit it to give it the proper treatment it deserved. I have to admit, my original walkthrough was terrible quality. Many thanks Andromeda and Firelady (may you rest in peace) for the amazing work in putting this altogether. It has really set the bar high for many games I play today...
i always loved this mod. wonder if there will be more parts but yeah. unfortunally not compatible with TTW so default fallout 3 only
What a effort... realy nice mod.
Hi AC, it's been a long time since anyone posted here and I hope someone is still watching. I really love this mod, I have actually been saving it and now all is OK but I keep getting a crash at the SA-23 Emergency Exit. Can't get in. Can someone help. I hope I'm not calling to the wind....
Reply in message
Just curious, who created the piece of music for the Admin office, otherwise called "Explore_ADM" within the files.
I'm asking because it's a fantastic track, really well composed too!
Many thanks Andromeda Crescent for the awesome mod and for using my video in the description page. I've done a large part of Secrets from the past, but i've yet to finish it. I have so much going on right now but when i get the opportunity I'll most likely finish part 1 and part 2 walkthroughs. And again, thanks.
Dear FireLady,
I can't seem to get to aim with the EMP Rifle.
Is it a special mod or did my download mess up and i'm missing a file?
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...no iron sights for the EMP weapon, sorry and yes, it is a special weapon made exclusively for this series (included in main file). It is a lot like a shotgun though, just shoot, the effect will affect a group of enemies within a certain radius, just don't use it up close as it will hurt you too.
Firelady was the original author of this wonderful series, but sadly, she passed away in 2010 from injuries sustained in an auto accident. AndromedaCrescent was her level designer and co-author and is working diligently on completing the story she set out to tell, so stay tuned, and don't forget to check out the other chapters of this wonderful story.
First of all, my condolences.. I had absolutely no idea. But AC is doing an awesome job with this mod! this saga is, imo, one of the best quest mods for fallout 3
And going back to the EMP rifle, is there a diff mod to fix the scope sight of this rifle? If not then i'll just keep hipfiring that b*tch!
Keep up the awesome mods AC! cant wait for part 4!
Uploaded a small patch for the EMP scope problem.
Overwrite when asked.
Thanks AC! This is awesome!
Let me know if it solved your problem
It did solve the problem, well, on medium or higher settings anyway.
But u already said that and there is a lot of stuff not working on low settings (like nuka cola quantum not being purple OR glowing), so it makes sense.
But yea the problem is fixed thanks!
Hi Jeffol
I will look into your problem, maybe because the EMP scope use HiRes texture? Don't know, try to max your textures details.