A Provost of the Nine Divines
Nov 26, 2008 Full Version 0 commentsA small quest that will give your character a new set of Crusader Surcoats and Cuirass. One of the surcoats will allow your PC to use Chapels, their containers...
A Provost of the Nine DivinesOblivion mod | Released Nov 1, 20081. CONTEXT AND GOAL GOAL and goodies: NOTE - This mod is an introduction to a larger mod, "Caves of Marvels" (WIP), where I experiment with dialogs and mesh texturing/mapping. A complete new set of surcoats and cuirass, each having their own Heraldic shield emblems corresponding to a rank in the Provosts Faction, is featured in its parent mod. 2. REQUIREMENTS AND INSTALLATION NEW INSTALL: Download this mod (apx. 10.6 Mb). Then extract all the files to your Oblivion\Data folder, and answer yes if it asks you to overwrite. Then activate AProvostOfTheNineDivines.esp either via OBMM or the Oblivion Launcher's "Data Files" option, and play a new game or any saved game. GAME CONFIGURATION: All voice files pertaining to this mod are silent audio files, you'll need dialog subtitles turned on so as to read conversations. UNINSTALLATION: 1. Deactivate your currently installed version of AProvostOfTheNineDivines.esp. 3. PLAYING THE MOD The Quest - There's only one and very simple quest. It requires you to travel once between Kvatch and the IC. The PC will gain other privileges apart from the ability to use chapels as homes, and Titus's merchant inventory will be enhanced. Also, from then on the PC will have the possibility to explore the NineDivines faction dialogs (whenever he/she wears the correct gear). Background - The quest consists of extensive dialogs, especially with Titus Cubitus. The unfolded storyline is actually a small piece of my largest mod's Lore, Caves of Marvels, in which Titus and Ilav have a part. BONUSES AVAILABLE BEFORE THE MOD STARTS: * Titus is a Master trainer in Restoration WHY EQUIP AN ITEM TO GET THE ABILITY TO USE CHAPELS? * One must be in the NineDivines faction to use every Chapels assets. However, some quests take place in Chapels, so I wanted this ability to be "on demand": equipping the Surcoat given by Titus puts your character in the NineDivines faction, rank 2. Unequipping it removes your character from the NineDivines faction. If you're not in any chapel, or undergoing a quest involving Chapels, it is advised *not* to equip the Surcoat, just to insure the main quest's immersion as originally planned... Anyhow, having full access to Chapels should not "break" anything. 4- COMPATIBILITY SOLUTIONS with Kvatch Aftermath (KA): 1. If KA is already active, activate this mod, load your game and then wait 3 days (Oblivion time of course..) before approaching Kvatch viscinity, thus making sure that the game engine has reset evrything as well as NPC's AI Compatible with other mods, even those taking place at the All Saints Inn tavern where Titus Cubitus is wandering (eg. companion Rhianna), unless the whole cell has been replaced by another mod. The Arena poster in the Inn has been replaced by a custom scripted "clone" (a new base ID). However I can't guarantee a 100% compatibility with all mods: any other modification to chapels ownership from NineDivines faction will render the Surcoat of Devotion useless (it will still have its enchantments though), but I didn't find one that does this yet - no wonder, since it would break too many things in the game. Hence, I can assert that there are no problems, and the mod is clean. Please report any odd thing. 5. CREDITS Outsourcing Credits: 6. LICENSE INFORMATION Since the sets are not yet finished, you cannot use any surcoat nor cuirass in your own mod: these sets will have their textures, maps & meshes modified, and they'll all be integrated into its parent mod currently Caves of Marvels (WIP). The same goes for the storyline, which is a glimpse over a complete lore for Caves of Marvels. If you want to reuse any script, just give me credit. You can also reuse any of other objects, textures or scripts than above-mentioned from this mod, as long as you give credit where it is due. You can convert it to another language, but you must translate this readme file accordingly (or leave "as is"), keeping all due credits.
Latest News: New TEST file for download...
0 comments by HawkFest on Apr 18th, 2009 digg this super bookmark STARTUP, GOAL AND SCOPE OF THIS TEST MOD: First off: set the difficulty level halfway on the gauge (Options), at least to the third else it'll be too easy, as is the Vanilla game - if you find this too hard or are tired of fighting your way through, just lower the difficulty level during the game. Two contexts for starting up the TEST MOD:
Everything in this TEST MOD takes place around the Waterfront District: there's a cavern, where almost all scripted objects are deployed for testing. Most of them will later on get scattered in different locations of the final mod. As such the goal is to test these objects as well as the quest until the PC gets ownership of the caves: is it too hard? Are there glitches or bugs? ...? The player must conquer the caves: when the player becomes the owner (a deed to be found on the main desk area), the cavern is much different from what the player could see while fighting for his life: there's a way to ACTIVATE that cave... If the difficulty level is set as above-mentioned, then having a companinon is a big plus, even a "must have", however it's still feasible alone: be patient and use some strategy; don't hesitate to go back! Take the time to loot any container you can encounter on the way through, this will greatly help... ;-) MANY objects are SCRIPTED, almost all of them except a table, a chair an ingredients. There's lots of coding, but it's optimized. However, please tell me if the game lags too much, I can't know about this since I am using a high-end computer (however I began scripting this mod on a low-end machine without too much lags so it should be ok)... You'll discover MANY NEW GYZMOS HAVING NEW OR ENHANCED FUNCTIONALITIES FROM WHAT CAN BE GOTTEN IN OTHER MODS, touch/activate everything and discover, there's even a special "Shadowbanish Millésime" to be tried near the kitchen area... Book stories ARE NOT included yet, some are still under writing since they explain the Lore itself. There's one book I've left near the main bed that's written in french and which is completely absurd (I was pleasing my buddy's little 8 year old girl named Camille, they were passing by at my office on that day).. However they're all "functional". Star Rifter Network - You'll know what to do, loot and look around. A book was left on the secretary near the main guardian desk, it teaches a teleport spell to the caves, serving as a last recourse during the development phase. Same thing for the 7 rifter pads, each one of them can be summoned with its own spell: if you take a pad from the magic drawer, the spell is automatically added to your spell list; if you put ot back in the drawer, the spell is automatically removed. A new NPC: Denis Foyatiers, Imperial Scuplptor. He's one of the main character of this mod, along with the "Tom Bombadil-alike" NPC and Titus Cubitus (from POTND). His role is central, he will help the player throughout the game and will even offer his companionship in due time. The player will discover that he actually is Martin's half-brother...
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A Provost of the Nine DivinesNov 26, 2008 Full Version 0 commentsA small quest that will give your character a new set of Crusader Surcoats and Cuirass. One of the surcoats will allow your PC to use Chapels, their containers...
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Hi Yaksha, then I guess that your problem was NOT related to this mod, at the very most it's a case of 2 or more mods conflicting between each others: solely telling that your game crashes does NOT help me at all for resolving the "glitch" you're talking about, since what you've described NEVER happened to anyone else playing the mod...
So please, try this and then get back here if you still encounter your "glitch":
1- disable all mods except UOP and/or DLCs and this mod
2- start a new game
3- if all runs ok, then my mod has nothing to do with your "glitch"; if not, disable my mod and try again with the same "slimmed down" mod list. For this later case, I'd bet that it wouldn't work either, because I'm sure that my mod is "CTD free" when taking the mod's description into account: conflicts could happen with mods targeting the Kvatch area, but these have been addressed, please READ THE DESCRIPTION.
Personally, I'm currently using 130 mods activated at the same time with this mod without any problem, including Francesco, realistic economy, CUO, etc.. - the only glitch that one can experience is by dropping a surcoat like the Honoris one on the ground, try it and you'll see what I mean. However, this does NOT provoke any CTD/crash: until I make the correction all you'd have to do is to take the dropped guyzmo into your inventory or leave it into some container (I have a little problem with the ground mesh, it's weird...).
Regards
damn damn damn didn't fix it
never mind fixed it lol
I'm getting this glitch ware when I'm in game the game crashes when i try and load a saved game when i die or just wanna play my other character anyone no what could be doing it and or how to fix it?