A complete overhaul of native that uses Floris Mod Pack as a baseline. Adds over 3000 new items, 500 new troops as well as an invasion system that allows 11 minor factions to create armies, take castles or towns and form a new faction.

Forum Thread
  Posts  
Side change during bandit quest (Games : Mount & Blade: Warband : Mods : A New Dawn : Forum : Bugs : Side change during bandit quest) Locked
Thread Options
Nov 20 2014 Anchor

Hello,
I recently started a new game with the mod in Swadia. When I get to the bandit camp (the one where enemies spawn for some time), and an enemy spawns, there's a good chance that instead of a bandit, a clone of myself spawns instead and I take control of that clone. That is, I change sides of the battle and fight against my own army... And I can even kill "my old self" :)
And when my old army defeats me, it counts as a defeat against the bandits.

Here's some log that appears when an enemy spawns "correctly":

log wrote: SCRIPT ERROR ON OPCODE 1265: Invalid Troop ID: 1062064682; LINE NO: 31: At Mission Template mst_bandit_lair trigger no: 7 consequences. At Mission Template mst_bandit_lair trigger no: 7 consequences.

Nov 27 2014 Anchor

Hi,

You need patch 0.5.1 to fix that particular issue.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.