-Kiev revamp
-Novgorod revamp
-Epic battle sounds implemented
-Militia western unit overhaul
-------New for Build 4--------
What's new in build four?
-This update revamps the Russian factions' units, which look great to me at least.
-Western overhaul of militia units
-Epic battle sounds, new battle sounds now implemented. From clanking iron, new screams/yells, or the buzz of arrows flying by. It just makes battles super cool. Some of the moans and screams are subtle but definitely there.
-Additional battle and campaign music now implemented.
-Several new horse textures for pretty much all units. Most are now using marka animations as well.
Some Kiev units
Novgorod
A few of the New Western Militia
Feedback is helpful and welcome enjoy!
=Credits=
King Kong
SS 6.1
Byg
support and BGR
special thanks to karaislam, Koultouras and Socal Infidel TGC, Matthaeus and Leif Eriskon and Pacco
Special Thanks to Jukoman for limited use of his models
Special Thanks to El_Monstero29 for his battle sounds
coding, textures, models and ideas
SS team, Last Kingdom, Wotw, BC, Bellum Crusis, Deus Vult, Dbm, Third age, Magyar mod, Rusuchi
Kostic unit ideas and custom portraits, Sship, skynet BAI, Dots, WotN, Kings Banner
Grandviz ai-formations, Sandy units, nikossiaz real shields, paleologos shield textures
Elvasat's shield textures Dolens awesome models and textures, Azumi money script, PiterAI
Bitterhowl and Kilgore Trout ideas I read from them.
=====Needs to have large address aware installed to work...
What does that mean? Do you imply that it has large file size (8gb) sir?
The user needs to apply that to their machine for it to work properly, at least I needed to. Otherwise, I got a fatal graphics error. But after I applied the large address aware it fixed it.
Why is the size so big, is it integrated with the game, or is it just the mod?
I hope to publish a video of the situation and the armies, and so on, because I cannot find videos of it on YouTube?
You have to take into account that most of the units in the game use a larger texture file that is 3 times bigger than for example a vanilla texture. This allows me to have so many variations within the same unit. This also increases the model size from say 200 kb to on average 7-900. Not to mention the additional textures for cities and castles more music more everything. This unfortunately makes huge battles a little laggy too so some folks need to play on medium or large unit settings depending on the machine.
It looks amazing, but why are there no videos for you on YouTube and pictures of the main menu, factions, and so on? Thank you
Idk maybe just an old game. I have put up a ton of pics for each update. DL it and see how it works for you. Enjoy
It looks amazing. I'm downloading it now. Thank you for putting more pictures and efforts. I also hope that you will publish more videos of the mod on YouTube. This will help to make this wonderful mod popular.
Since I spoke with you, I have been playing the mod. It is really a wonderful mod. I have been playing in Egypt, although I hope that you will pay attention to the Arab countries in it, such as the units and Western countries, but I also like the Arab voices in it and the battles. Thanks for your great effort I hope to publish an amendment patch on the Arab units and buildings for the better
Glad you enjoyed the mod if you do end up amending it please share I may end up using it and put you in the credits for sure.
thank you my friend :)
Why does it take 50 turns to build one siege battering ram? I can't besiege cities :(
because you chose that script at the beginning of your campaign...
Does every faction have new units/textures or do some still have the vanilla models en textures?
its all been redone
I play as Portugal and I cannot recruit units outside my starting territory. Is it a bug or a feature?
I am in turn 80, conquered half of Iberia and pushing Maurs back to the desert. They have awesome and developed cities and castles, though I cannot use these to their full potential. :(
remember you'll need a certain percentage of your religion to recruit units, the better the units the higher you'll need so for example Silves if you only have 65 catholic you'll need to increase for better units. There is a description for the buildings that produce units that shows the amount of religion you'll
Also once you get into africa you'll have to rely on mercs and transporting units down there since that is the area you cannot recruit regular units.
Yeah, I have now 80 or more in Iberian peninsula, on Africa I have already 85 in one fortress, but I cannot recruit there..
So why I cannot recruit there? Why is that an area I cannot recruit? and how I can tell these area borders in advance?
Africa, you shouldn't be able to recruit, just how I made it for myself when I started the mod. But you should be able to recruit throughout Iberian peninsula. I'll check that for next update.
If you don't mind doing some simple modding until.
1. go to export_descr_buildings in data folder
2. control f and search for "and hidden_resource cath"
if Portugal is one of the factions with the unit associated with just delete it.
example...
recruit_pool "Jinetes" 1 0.1 1 0 requires factions { spain, portugal, } and hidden_resource cath and region_religion catholic 65
to this...
recruit_pool "Jinetes" 1 0.1 1 0 requires factions { spain, portugal, } and region_religion catholic 65
You shouldn't need to restart either should take effect next turn.
in Iberia it is alright.
in Africa.. so you made it that way. But why? In M2TW we are altering the course of history, so it makes sense for me, once you settle a piece of land, make inhabitants to praise your faith, then you should be able to recruit units from there, as you are raising a new generation of "new Portugese people" throughout the world, lol.
Also met an error in realtime battles, I've met some jiggly triangles blocking my view heavily. Any way how to fix this?
Also while in hotseat, battles are autoresolved while defending. Any way how to have a battle sheet, like any other battle, to decide if you want to fight on the battle map / autoresolve / retreat?
in Africa.. so you made it that way. But why?
I wanted to rely more on mercs once in Africa is all and was going to make some other units for aor for that area but never have gotten around to it, so I may just make it faith based only which I have already done for other region/units.
never have seen error in battles like that sorry, and I don't play hotseat unless testing
found this on tw center..
Twcenter.net
Well for that relying more on mercs... is possible to make number of units available lower (so they will appear, but way more slower) in Africa, something like a debuff?)
For that error... I guess it might be connected to my graphics card. Which is strange, for so I have brand new laptop with 2022 graphics in it. Who knows. Guessed it is a dead soldier's texture 1000x enlarged - white, black stripes everywhere with remnants of its body texture, so I see a green strip, red strip, blue strip... like kaleidoscope or something lol.
It disappears when you look on battlefield from different angle. Probably a glitch on my side only I guess.
And thanks for that link on hotseat multiplayer! We'll test it with my friend ;)
I may change it for next update hopefully within next few weeks, changing a bunch of textures for cities, castles and forts and making it so you can recruit some units from forts if I have time.
You are already doing a great work and I highly appreciate that!
thanks for the feedback can briefly tell me your campaign ai thoughts, thanks
Hey Fahk I still love your work and want you to keep on doing this enjoyable mod. Now I havent played a while due to school and other commitments, do you mind telling me how to install this build 4 for steam and the 4.1 patch? Thanks.
sure, dl the mod 4.0 and drop in your mods folder apply 4.1 over 4.0 and hit the bat file to launch. enjoy