Their car bogged, no food, no shelter, all they have is what they can find in the remains of an old army van, the clothing on their back and eachother.
The story starts in a swamp and goes through a forest, an old "abandoned" town and finishes in a dark castle.

"A Grim Tale" will be capturing the essence of old-school horror and throwing a F**kload of zombies and bullets at it.

More info comming later on.

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Chapter 1: Into the woods we go... Chapter 1: Into the woods we go... Chapter 1: Into the woods we go...
Blog RSS Feed Report abuse Latest News: A slight change of plans + July media release.

5 comments by feltorn on Jul 19th, 2009

Ok, first up, let me clarify that “A Grim Tale” is NOT dead! This mod is alive and, if not kicking, then prodding things with a sharp stick.

You may have noticed a drastic change in my map, poster and general everything, I suppose I owe you all an explanation:

Due to technical difficulties, and I mean big ones (Maps not compiling, L4D crashing, zombies not spawning, etc…) I have completely redone my map. The new AGT will still be keeping with the old horror movie or “Hammer Horror” theme, it will just being doing so in L4D-esque fashion, a hybrid of themes, as it were.

The first chapter still has a swamp, and the finale will still be on castle battlements, but I’ve dropped the whole green-mist style mapping because it was causing a massive amount of issues.


My map needs a nav mesh and I don’t know how to make them! If you are a Left-4-Dead mapper who knows how to do nav-meshes PLEASE PM ME! I will send you the most recent compile of my map and you will be given a place on the AGT team!

Thank you for reading.

Post comment Comments  (0 - 10 of 11)
ThePsyk Dec 13 2012, 1:00pm says:

Tracking! :)

+1 vote     reply to comment
Setis Feb 3 2010, 9:13am says:

Hey, I've done some basic nav meshing before. Might be able to help you out with it, if you still need it. Shoot me a pm, if you do :)

+1 vote     reply to comment
Purple_Yeti Nov 12 2009, 6:39am says:

Seems like a nice idea, good to see someone taking a simple idea and bringing it to life :]

Wish I could help with the nav mesh stuff but meh, I am only just progressing from source to using the L4D tools :P

Good luck, looks awesome.

+1 vote     reply to comment
G4B3 Jul 20 2009, 2:25am says:

Nice. The only reason L4D got boring for me was the lack of new content! Keep up the good work. You have gained a fan.

+1 vote     reply to comment
Callinstead09 Jun 15 2009, 5:15pm says:


+2 votes     reply to comment
blackaurora Jun 15 2009, 7:20am says:

Looked simple but interesting. As long as you design the map full of suspense and fear, this mod gonna be great. Cuz for me, the essence of L4D is fear... New map, im ready~~

+1 vote     reply to comment
ShotgunStudio Jun 9 2009, 3:28am says:

Looking superb.

+1 vote     reply to comment
alway Jun 3 2009, 4:40pm says:

While I'm waiting for these to come out, I will make a map which will be even creepier than them: my neighborhood! After all, the scariest thing of all is to see a zombie busting through your bedroom window! It takes away that sense of "this is taking place in some imaginary, far away land."
That is to say... Please hurry with completion! I can't wait!

+1 vote     reply to comment
Zenith92 Jun 1 2009, 10:20pm says:

Tracking. Interesting, spooky enviroments are always nice.


+1 vote     reply to comment
WastedLander Jun 1 2009, 11:42am says:

Is this going to be a Campaign for Left 4 Dead or is it a whole nother mod.

0 votes     reply to comment
Darthlex Jun 1 2009, 2:46pm replied:

To quote the dev: "Welcome to A Grim Tale! A new custom campaign for Left 4 Dead!"

+1 vote     reply to comment
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A Grim Tale
A Grim Tale
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6 years ago
100 members