Only in case someone is still watching this mod/campaign:
Emergency Broadcast is cancelled.

I have not been around here at moddb for some time and almost forgot about the mod-page. Therefore you have not heard anything of this thing even though it should be released in may.

I got some great feedback so why am I not working on it anymore? Well, there are a few reasons for it:
At first I wanted to concentrate more on the team-projects like our homepage and "PechBot". Cranox had (and still has) some problems with the development of the game. So I decided to focus on our mutual project because it was more important to me.
Then I experienced that the interests on L4D had ebbed away. I was afraid if anyone would even play it. Also since I do not own L4D2 it would have been hard to release let alone adjust it to the new gameplay mechanics, visuals etc.
And since I was the only real developer with two helpers (textures and videos) a had to do nearly all of the work alone. I don't think that a may release would have been possible. It is just to much for only one guy to make a whole campaign with custom everything.
And at last the major reason: I was too inexperienced when I started this project. Reaping and me just suddenly got the idea to make a L4D campaign one evening and we started on the off-chance. We didn't realised how much effort we have to put in this thing, how complex the development is and, most of all, how important good planning and a finished concept is. The time I stopped with the development I was not contented with how the campaign evolved. It was just not well thought out. Also a was a rookie back then (You have to consider that this was the first time I ever use Hammer and modded for Source).

I'm sorry if you have still been looking forward to the release of the campaign.
But there are many other good mods out there like I Hate Mountains (great campaign).

If you are interested in the maps and or resources of the campaign feel free to contact me.

And if you are interested in my/our current work visit us at:
(And follow us on Twitter or Youtube or RSS or whatever [DE only by now, sry] and check out the job site)
((As soon as we reach the next development milestone the "PechBot" site will also go online))

In my spare time I am currently working on a very small HL2 mod called "Topor". And this time I have everything planned out and the size of the mod (or map) allows me more freedom. Maybe you will hear of it in some weeks or days or hours.


First news but many updates

First news but many updates

5 years ago News 0 comments

Some updates on Emergency Broadcast and a summary about the campaign.

Post comment Comments  (0 - 10 of 18)
tymaxbeta Apr 25 2010 says:

Oh man, almost may, cant wait, this looks fantastic!

+1 vote     reply to comment
Helios265 Apr 17 2010 says:

mabye u can add some of the rejected l4d2's special zombie's. Hint: the screamer and the haggard

+1 vote     reply to comment
SirWallyWombat Oct 28 2010 replied:

those are L4D 1 rejected zombies

+1 vote     reply to comment
Mr.Mellon Jul 9 2010 replied:

screamer was l4d 1

+1 vote     reply to comment
azultain Feb 23 2010 says:

Look is good, can you create new zombie? {skin?} and weapons {idk if it is possible with the sdk l4d?!}

+1 vote     reply to comment
tundra_cool Oct 14 2009 says:

So... If you're sticking to L4D traditions, I have to ask: Which film influences will the players be replicating when they play this campaign?

+1 vote     reply to comment
VoEC Creator
VoEC Jan 6 2010 replied:

Sorry that I didn't answered that long.
Since the setting is the same as in the Left 4 Dead campaign "Dead Air" the players will see many influences from that "movie" in this mod. Like burning buildings and the city-feeling.
In view of the gameplay we want to make the campaign more challenging for the player. We don't want it to be as simple as in L4D but put in some puzzles and random events that always change the experience on the map.
We will soon update this page for more infos on gameplay, the new story and some other stuff. Also a new teaser is in production.

+1 vote   reply to comment
Dig1tal_Cha0s Sep 26 2009 says:

Why do people make mods with there own story that clashs with the official game, dosent make sense

0 votes     reply to comment
sys2408 Oct 17 2009 replied:

Well, maybe it is a point of creating a mod I guess, to modify game to one's taste?

+1 vote     reply to comment
DiSLiK3S Creator
DiSLiK3S Sep 26 2009 replied:

We don´t want copy them, but we had the same idea.
Our developing of the campaign has started May this year.

At this moment we don´t know anything about the plans of Valve Software.

+3 votes   reply to comment
Dig1tal_Cha0s Sep 30 2009 replied:

I know but you should never make mods that continue the story of the game

-3 votes     reply to comment
sappy_nirv_bg Oct 9 2009 replied:

That's your opinion, which you can state, but most certainly can't be applied to everyone's view on the subject.

+2 votes     reply to comment
Dig1tal_Cha0s Oct 16 2009 replied:

YOUR OPINION IS WRONG. But seriously why do people make mods that conflict with the story of the game?

-1 votes     reply to comment
SirWallyWombat Mar 6 2010 replied:

sheesh, whats wrong its a MOD. get it? a MOD.........

+2 votes     reply to comment
DiSLiK3S Creator
DiSLiK3S Oct 17 2009 replied:

No panic DigitalChaos, we change the Story for the Campaign...more information later...;)

+1 vote   reply to comment
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Emergency Broadcast
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5 years ago
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