88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. In addition, it aims to expand the gameplay experience with numerous new features, including docking on player Battleships (use teammates as mobile bases), purchasable stations (private bases that shoot at hostile NPCs and players), hiring AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), AI Bots (persistent NPCs with their own reputations and loadouts), and full customization via a Freelancer Mods Manager script with configurable client-side and server-side options such as advanced graphics/audio and more.

Report RSS RC126 to be released tonight

A brief synopsis of the changes RC126 will bring to the table.

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I really need to update this page more often, so from now on I'm going to begin posting progress on the public betas here as well. So, here goes; it's been over a month since the release of RC125, which contained some pretty large show-stopping bugs - like getting stuck in Alaska when purchasing a new ship, or receiving a "You have attacked a friendly object. Mission Failed." message when attacking friendlies, which caused a crash upon clicking "Load Game". So what's the deal?

Unfortunately, these bugs were just plain missed in the testing, and I apologize. However, M0tah and I are at work to fix these issues, and here's the changes so far:
-- Universe Chat is now blue (same color as old system chat). System Chat is now yellow.
-- Capital Ship Full-Tilt Camera Steering is now much wider. This nearly eliminates the need for Turret View / Rear View altogether.
-- Removed the red damage indicator, in an effort to further clean up the HUD a little (besides, it's obvious enough as it is that you're getting shot at).
-- Arena Tokens are now sold in every house system, instead of just the core house systems.
-- Alaska Jump Holes now have correct orientation.
-- Removed the Hazard Buoys leading to the Alaska gate in NY. They aren't really needed any more and just got in the way.
-- Standard Scanners now have a 10k tracking distance, to assist in keeping track of distant fights. Scanners ramp up 1k tracking distance per scanner. Cargo Scan ranges are unchanged.
-- Rare Ship bases, and other assorted bases, are no longer stored on the NavMap. This prevents issues with accidentally targeting the bases using the NavMap.
-- New version of the AI Companion Bot Generator, which correctly generates AI Bot types.
-- Title screen system re-written via a MultiIntro client hook from M0tah. 12 Title Screens are now picked at random (3 are new to RC126).
-- Fixed a rare occurance of "You have attacked a friendly object. Mission failed." messages, which would cause a client crash if the user selected "Load Game".
-- Freighters now support Full-Tilt Camera Steering, similar to Capital Ships. This increases their efficiency in combat, allowing players to take advantage of their wide turret coverage.
-- Cargo space on Capital Ships has been halved - Small Caps now have 80 cargo; Large Caps now have 100 cargo; Stations now have 100 cargo. WPs have not been changed, as they already had 80 cargo, curiously enough.
-- Cruise charge-up times on Capital Ships, Stations, and WPs have been doubled.
-- Narrowed the Kusari Gunboat firing arcs a small amount. It has even less rear coverage now, to help compensate for its tiny size.
-- Widened the Bretonia Destroyer firing arc on the lower central mount to full 360* coverage, to help compensate for its large size.
-- Lowered the additional global firing arc allowance to 22.5*, from 35*.
-- Sniper Turrets now inflict 5000 hull damage (up from 4000). Updated the infocards on them as well.
-- Lowered mass on Freighters to that of Heavy Fighters.
-- Raised Nanobot and Shield Battery count of Freighters to 45, up from 35.

And here's what's still to do:
-- Fix Arena Tokens unmounting when purchasing a new ship (causes players to become stuck in Alaska upon purchase of new ship) - I may simply mount Emergency Arena Tokens on newly purchased ships in the meantime
-- Add in a command to toggle receiving of Universe Chat messages on/off?
-- Fix /ignore not ignoring Universe Chat from a player (only ignores system and private chat)
-- Implement w0dk4's Global Server Workaround into 88 Flak, since the current Global Server is a bit wonky (ask permission of w0dk4 first)

I plan on releasing RC126 tonight, or at the latest tomorrow morning. As you can see, the getting-stuck-in-Alaska glitch still lingers, however we've devised two solutions - one a direct solution via FLHook to simply re-mount Arena Tokens when purchasing a new ship, and the other a more indirect workaround by packaging Emergency Arena Tokens with the newly purchased ship.

As always, progress (and downloads) of the 88 Flak Betas can be found here: 88 Flak 1.27 Beta Topic

Thanks, and see you in space!
~fox

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