88 Flak 1.27 is soon to enter into public beta phase - this is pretty much a full release of the mod, however released only to the 88 Flak forum visitors. In this time-frame, things like getting the server up and running are accomplished, as well as doing any last-minute bug-fixing or tinkering where appropriate from feedback. The "finished" product will then be sent to the Lancers Reactor with accompanying news post, a banner, etc.
Flak 1.27 totes features such as:
-- A re-done flight model (engine kill is now on all ships, and most classes drift around more to be specific)
-- Large balance overhaul (VHFs no longer suck, for real this time! =P )
-- Further improved AI
-- The new "bot" squads for anti-social people ( Memes.no )
-- Increased sight range on players and NPCs (players show up at 20Km un-grouped instead of 5Km, 150Km grouped instead of 10Km. NPCs show up at 5Km instead of 2.5Km)
-- Faction affiliations (getting friendly with a faction automatically prefixes your name with that faction's tag, and you will show up hostile/friendly to any player hostile/friendly with your faction)
-- Better asteroid fields (you can now move a Battleship or Station through one without frustration)
-- A new pilotable station (Rochester Base), making for 31 pilotable stations now.
-- 10 new NPC voices (17 total!)
-- One large crap-load of minor tweaks to make Flak play better.
-- Another large crap-load of bug-fixes and crash-fixes, served warm. =)
-- And, last but not least, Navy patrols in the Freeport 7 Memorial no longer fly straight into the sun. =D *shot at*