Imagine a world where the Allies didn't win the war, nor did the Axis. Instead, the war just continued on and on in an unsteady stalemate. Welcome, to the world of 1949. In this world Germany decided not to bomb London, but instead continued its attacks on Britain's airfields. Then, the Russians lost at Kursk. Finally, D-Day fails. With these victories, Germany has managed to halt the Allie's progress. In the Western Theatre, the Allies and the Axis each plan the invasion of the other's vital territories. In the Pacific, Japan and the United States are dueling over tiny islands with giant fleets and atomic weapons. Now, the stalemate is about to be broken. Germany is preparing an all out invasion of Britain. As tough and valiant as the Allied troops defending the Sceptered Isle are, some of their leaders are beginning to that they will be unable to hold against the Wehrmacht.

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RSS Report Forest (6 Players) (updated)IN PROGRESS (view original)
Forest (6 Players) (updated)IN PROGRESS
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ubermensche
ubermensche

LeFH 18?

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theking19950 Author
theking19950

Sorry I didn't get it

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AwayPeskyFlies
AwayPeskyFlies

isn't that the artillery piece? also maybe add some bushes along the wall

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theking19950 Author
theking19950

Good idea thank you

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JesusOfCalgary Creator
JesusOfCalgary

The sandbags and hay bails in this picture do not have an impass area so units can walk right through them, fix this by using the impass editor. Also, there is actually a model ingame specifically for the targets/hay bail combination, these will take up less resources on the system and you want as little as possible models in your map if you can help it.

Also make sure the artillery is accessable/defend-able by both teams or one team may have an unfair advantage unless of course this is a scar-coded map in which case none of what I said really matters.

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theking19950 Author
theking19950

Noted and already edited. Thanks for the tipp

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