Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

rcminor says

This review may contain spoilers

7/10 - Agree Disagree

OK, better final thoughts than I left in the regular comments. I still think it dragged a bit for the first half or so, I still think John is annoying, and my initial observation about the soldiers is still left mostly unanswered (at least we know who they are, but still not why.) Inside the mansion got pretty tedious finding the keys, going around & around, but liked the concept, also that one crab zombie! Sgt. Chris is good sidekick. Again, some very beautiful artwork & textures & stuff. I liked the endgame quite a bit, starting with the approach to the restaurant, classic HL/HL2, and the Mustang was a great addition! Would have liked more driving time. (And the opportunity to run over some goons!)

Still find the weapons system a bit clumsy and floundering about taking damage when I find I'm trying to shoot an empty weapon. Feel there are almost too many. Liked the bolt action rifle a lot! Is that supposed to be a Mauser? I would like to see setups where your crew can go in for close combat while you snipe away from a distance with it.

The church was gorgeous. Here and in HL/Lost Coast, I have mixed feelings about combat scenes inside a church, but it helps too, to drive home the ruthlessness and nature of the enemy. The last action sequence is a real "Holy %#*" moment, and I suppose that is the only really plausible wrap-up which follows! Just slightly anticlimactic, and I do hope that it indicates your next installment "Rogue Train" will carry on this story.