Well i'm here for the mods, i've started to be a hardcore gamer because i love to play challenging computer games, and want to play it the best i can (or at full gaming) so i like the mods because i can expand my gameplay even further and make any game replayable. i want to learn programming so i can make my own mods or even create my own game, but for now im a Gamer

Comment History  (0 - 30 of 42)
Zorrow_Rage
Zorrow_Rage Mar 22 2011, 12:51am replied:

me either, or put some instructions, i've just installed my copy of daggerfall to try it but all that i can make it to do, is to open a black window with sound

+1 vote     article: Version 0.197 Released - Dungeons!
Zorrow_Rage
Zorrow_Rage Feb 2 2011, 4:58pm says:

well... for now the mod is dead, for (at least) 2 reasons:
first, i cannot continue upgrading it, because my pc have some errors beyond repair
and second, there are some new and greats mods that just make this mod smaller than it is
so i let the admins to decide what to do with this mod

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Dec 24 2010, 1:41pm says:

Still lik'n this mod, and everytime i check it, gets better

+1 vote     mod: Clear Skies
Zorrow_Rage
Zorrow_Rage Oct 12 2010, 10:01pm says:

the mod still alive... is just that this month some things stop me from modding, like exams, and some other things, also, i think that i'll be changing from pc, i'm near to buy a laptop, better than this pc, of course, so.....
about the mod, im having some minor problems with the weapons, like sounds, textures and some crashes due to npc's equipment (yes im trying to make them to weild the new weapons, but i think i left that out till next version, with the random weapons)

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 23 2010, 1:48pm replied:

wow, all that i want to know about weapons, i'll try to find them, but i can't garantee to put them all, since i dont know how to make meshes nor have the program, so i only can put weapons from other mods

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 18 2010, 1:11pm says:

well... the random weapons project will be left for some time (due little dificulties), but i'm going to add some new weapons and variations, so if you want a weapon from other mod, i can try to put it on mine, just tell, btw, some of the new weapons will be from smrter
And i'll do the random PC start equipment

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 11 2010, 4:45pm says:

Sleep script dont show any problems, bugs, nor even crashes... i think it's going in good way, same the dinamic hud, i'll just need to do the random equipment.... I would like to know how...

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 10 2010, 2:53am replied:

time? neither do I,
I "work" in the morning and study in the evening, so I only can work and test the mod at nights, but I like it, so i don't have problems sleeping at 1:00am and waking up at 7:00am ...

BTW I think that once that I make sure that the sleeping script, the dinamic hud, and the random weapons system works properly, I'll release the V0.5, and then i'll start to make the variations and other little things that maybe I forget for V0.6

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 9 2010, 12:46pm says:

Started V0.5!!!
Right now:
- Added high quality maps
- Testing sleeping scripts
- Testing dinamic hud (no mask huds)
- Random starting equipment project started (NPC & PC)
This is suposed that npcs starts with random equipment, almost all weapons will be given to stalkers, rpg launcher, and special weapons too (drop condition will be reduced), and you have some oportunities to start with better equipment.
Also, i want to try to make that when you finish the gauss mission, random monoliths spawn with a gauss, or in the freeplay

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 8 2010, 9:59pm replied:

Thanx for your interest, i'll try to add more, not only variations
and when i can figure how to make meshes i'll add more new items

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 5 2010, 8:21pm says:

Patch V0.4.1 released (Awaiting authorization)

this must fix some problems and make some little changes that i've made to V0.4

PLEASE, tell me if you find a bug or another problem within the mod

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 3 2010, 10:52pm replied:

well i need someone that can try and sendme the bugs, errors, missing things, etc... all that dont work in V0.4, i need to be sure that it dont have any errors, so i can use it as base for future versions

Right now im dealing with:
-the toolbox (when i screwed V0.3, i missed the toolbox script),
-the missing zombie texture,
-removing binoculars sound and markers,
-something with prices (rehardcoring),
-looting rates,
-and some other little things that i cant remember,
then i'll try to release a patch, and later, i'll start the V0.5, with some new additions.
I want to add the real cool things ^w^

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 1 2010, 11:52pm says:

Variations polls open, do you want them? or dont care if i put them in?
Moddb.com

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Sep 1 2010, 11:49pm says:

I wonder if you will continue with your tutorials, i'm moding too, and i would to know how to edit the all.spawn, the program we'll need and some instructions to use it

Thanx

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Zorrow_Rage
Zorrow_Rage Aug 30 2010, 12:28am says:

I've tested my mod for some time, and i must say that i like the way it turns, I know that has some problems, (no Crash To Desktop till this point), but i'm arranging them

Also i need your feedback, they're very important to make this mod better, i want to implement some AI to the game, but i need to be sure that the mod don't give CTD, and have all problems fully fixed, to make this version the base for V0.5

Here is the feedback forum
Moddb.com

Thanx for your time, and for trying the mod

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 29 2010, 11:58pm says:

Please, i need feedback to know what problems the mod have an then fix them.
Use the forum for that please

+2 votes     download: ZR Hardcore mod V0.4
Zorrow_Rage
Zorrow_Rage Aug 27 2010, 1:02am says:

Feedback version released, just waiting authorization

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 27 2010, 12:36am says:

i think that will be too dificult (sorta)
and it's suposed that zombies are normal humans, or something like that
also this way is more dificult and enjoyable

+1 vote     media: Mossberg test
Zorrow_Rage
Zorrow_Rage Aug 26 2010, 1:57am says:

Mod page updated
________________
CHANGES:
> New images
> New video

Feedback version will be released soon in .rar file,i'm just compressing, uploading and waiting for verification.

NOTE: REMEMBER, this is only a feedback version, not full, some things aren't ingame, need tweaks or dont work properly, is just for feedback till this point

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 22 2010, 3:41pm says:

Updated features page, now V0.3
Images with mew items will come soon

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 22 2010, 12:27am says:

The feedback version will be released when:
- AI not dumb
- Balanced prices and rewards
- Added a decent amount of changes, tweaks, and other things that make the game more hardcore/challenging

.....manage to pass V0.3, i think i screw it again

thats not a lot of time, just make the AI smart (sorta), make the installer, and polish some unbalances

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 21 2010, 9:08pm replied:

indeed i saw it, i never miss a comment it's just that i was working on the mod and only pass by the mod page to check and add things, about the pic, i already download it to future references, thanks, and about the companion mod, i dont think i want to put it on my mod, i mean, maybe it's a cool adition, but loners are loners, and so the other factions,
also, there are a lot of problems with that mod, not only the path finding but also the gameplay immersion

the thing that i want to do is, make that stalkers react more "dramatically" to your actions, for example if you aim them, they'll be more aggresive, not only tell you that holster your weapon, they'll actually get angry with you and maybe start shooting too, unless you holster the weapon, (one reason more to keep your weapon in its place before talk with a stalker)

with booster i mean the drugs, make variation of the drugs, better ones help more, but last less, and simple ones only help a little, but last more

V0.3 will be ready soon, and so the features page, i'm just having problems with removing the alarm from safe areas (lockdown and so), also, im looking for some program that let me make changes to the all.spawn, since there's where all the spawns are (i think), so if i want to modify secret caches, i'll need to edit them from there

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 21 2010, 3:31pm says:

Added the votation area, for upcoming changes
So vote for what you want

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 21 2010, 12:53am replied:

Actually, at first i wanted to add more ammo kinds, but i really dont know a lot about ammo, so...maybe.
The new misc items that i want to do for now are basicaly variations of existing ones, like the booster, i want to make one that makes you carry less in more time and other that makes you to carry more in less time like this
weak/normal/strong
10kg/ 20kg / 30kg
60s / 40s / 20s
i dont remember the exact values, and maybe tweak some too, so...

hehe also, here's a video showing why making stalkers companions, may not be a good idea Youtube.com

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 20 2010, 2:52pm replied:

right now...
- the random weapons sistem
- the AI
- more cost for upgrades (about 50% more, cuz its the only thing in all the game that ppl buy)
- im looking how to remove the weapons from the secret caches
- more misc items (medical, drugs, etc...)
- the random repair toolbox
- and some minor changes that can come
- i actually.. in the screwed V0.3, i put mutant parts, but never can make that mutants drop them, the mutant parts spawn with mutatns, but on the floor, and cannot take them
- i saw that smartr lets you sleep in some more safe places, like caves and buildings, i'll try to make something like that, but the sleeping bag... i really dont want, also i'll search for something like the need of sleep, so you actually need to sleep
Thats more or less what im doing for V0.3 right now

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 19 2010, 11:34pm says:

in order (sorta)
i was thinking about add new misc items as artifacts items, such as body plates, clothing, and that sort of items, but they need its own meshes and i dont have the program to make those meshes.
I'm going to make weapons and armors degrade fast, only a little, so you need to repair them constantly, also im making that the toolboox repair randomly the most damaged equiped item (testing)
the rank/faction weapon list its only as a guide to make that some rank/faction stalkers spawn with that weapon/equipment, of course that they will find new and better ones, thats not a problem, i dont want to make them spawn with artifacts (i've put them less than 1% to spawn with one)
im making a list, but i'm no good in assign X weapon to X faction, but maybe like this, freedom uses more sniper weapons, and duty uses more combat ones,stalkers.....
and
X faction
X rank - X weapon, Y weapon,Z weapon
Y rank - X weapon, Z weapon, B weapon
and then the X rank of X faction will spawn with (X or Y or Z)weapon

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 19 2010, 2:23pm replied:

actually i read it, sorry for not answer, but i was making the gameplay video and updating the mod page.

i agree with you, but i want to make (maybe) that also 1 vs 1 be more dificult (as you say) i found a mod for the AI, and i want to try it on v0.3 to see if it will work, right now the AI is dumbest than anything, (dont make sense to make a good mod if the AI will shoot himself)
about the balance of NPC, i'll try to do random weapons (by rank/ faction)
you can help me with the list if you want

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 18 2010, 11:00pm says:

heres some things that im making:
-Features updated V0.2
-Editing gameplay video (maybe take a while)
-Screwed V0.3 (must re-start from V0.2 to see whats wrong)
-Experimenting with the installer (for auto install)

So once that the problem with the V0.3 and the installer are resolved, i'll think about releasing the feedback version

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 17 2010, 3:03pm says:

well, everything sounds interesting, and i think i can make it, but i need to find a good tutotial that teach about spawn and coordinates.

The thing that i was thinking about is remove weapon from stashes, like you said, left only the ammo, but finding stashes location in corpses or respawn it every while, i dont know, its like fast ammo, and my point is that you actually need to buy ammo and weapons from traders, also im looking for a good AI mod, but im having problems with the one that i found

I, of course, want to add more kinds of ammo, weapons... items in general, but without unbalancing the game dificulty
Im making the "gameplay demo" but its the first time that i make a video so maybe take a while

Anyway your coments are really helpfull, cuz you let me know what the ppl want

+1 vote     mod: ZR Hardcore mod SCoP
Zorrow_Rage
Zorrow_Rage Aug 16 2010, 11:49pm says:

I already have the V0.1 ready, and i see that is really playable, but before release it,i want to add more content and change some things to make this mod more "special" cause i dont want to make a mod that looks like others, i want something that others mods cant offer....
i hope that you can understand me

+1 vote     mod: ZR Hardcore mod SCoP
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