By chance, will the front page new articles list the title of the Mod that posted them as it did in 3.0? As it is now, whoever posts the news must list the mod's name in the subject ("Fortress Forever 1.1 released!"), so if the poster neglects putting in the name ("We Live Again!") neither the front page nor the article itself has the mod title or a like to it's profile. I suspect that the mod listed in the "Related Mods" box inside the article is the mod the article refers to, however it still seems rather out of the way and vague, especially for someone else who may not use the site regularly.
Is it still possible to filter front page articles based on game engines? It appears that the settings I had in v3 were deleted and I don't much care for Max Payne mods :D
the hand's texture could use a little more color variation, a little bit of the reds and some more definition in the creases, but the models are sweet tits!
hey Baux I'm a level designer for Goldeneye, thanks for the congratulations, especially coming from someone of your considerable skills! Your room remake blew me away! Congratulations on your own awards and keep up the awesome work!
Thanks dudes. Nick's passing has taken quite a toll on us, though inversely, it has invigorated us like never before. We want to see through what he started.
The media's looking really incredible guys. Keep it up!
goldeneye64 DID have a crosshair, and the crosshair for GES will reflect the original crosshair's aim mode. engaging the aim mode will slow down the players movement and allow the crosshair to move around the screen (a la the original), not how have scrren bound to a static crosshair.
You can do that, you have to attach the infuse rune
pwnt
Brilliant.
unnecessary snotage
agreed 100%
By chance, will the front page new articles list the title of the Mod that posted them as it did in 3.0? As it is now, whoever posts the news must list the mod's name in the subject ("Fortress Forever 1.1 released!"), so if the poster neglects putting in the name ("We Live Again!") neither the front page nor the article itself has the mod title or a like to it's profile. I suspect that the mod listed in the "Related Mods" box inside the article is the mod the article refers to, however it still seems rather out of the way and vague, especially for someone else who may not use the site regularly.
Anywho, another 2 cents of mine
Oh thank god. That was the one thing I liked most about this site was the user's ability to tailor the content and trim the fat
Is it still possible to filter front page articles based on game engines? It appears that the settings I had in v3 were deleted and I don't much care for Max Payne mods :D
A couple weeks late
helpful, thanks!
oh man, i totally love fileplanet! having to create a forgettable account to wait in line is the best!
the hand's texture could use a little more color variation, a little bit of the reds and some more definition in the creases, but the models are sweet tits!
Have fun with the keylogger you guys download with the 1.5 build
isnt this the one that ripped off sourceforts?
I shake my fist at you tarky! Suspension nothing!
disappointing
LOLOLOLOLOL
lolololololoRAGNOR
youre welcome, now get back to work on aztec! nyah!
the nsa games link is unusable. some leech garbage.
jumping is a server variable that can be turned off
No Goldeneye Source? they're constantly in the site's top5 of half-life2 top100...
the displacements could use a little work. up the power and give the walls some definition
hey Baux I'm a level designer for Goldeneye, thanks for the congratulations, especially coming from someone of your considerable skills! Your room remake blew me away! Congratulations on your own awards and keep up the awesome work!
riiiiiip offffffff
glad to see you guys are back
Thanks dudes. Nick's passing has taken quite a toll on us, though inversely, it has invigorated us like never before. We want to see through what he started.
The media's looking really incredible guys. Keep it up!
they will flash when hit, then quickly fade out, jsut like the original. they are also being made more transparent
goldeneye64 DID have a crosshair, and the crosshair for GES will reflect the original crosshair's aim mode. engaging the aim mode will slow down the players movement and allow the crosshair to move around the screen (a la the original), not how have scrren bound to a static crosshair.
all of you only installed the patch. install 1.0 first nubs