Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Soldier | Remod Continues (view original)
Soldier | Remod Continues
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Description

- Abandoned the robot idea, forgot that aliens hate hgrunts (even when put further away, players can still trick them into meeting each other, basically breaking everything).
Even if properly implemented, the models themselves aren't really good looking.

- Abandoned new weapons (RPG in indoors + close up fake tanks, NOT GOOD), back to originals.

- Got all weapon replacements done, deagle retextured to a chrome (fitting the original).

- Rebalanced and removed pickups (based on Hard playthrough, so hopefully it'll be even better for Medium/Easy players), some are added while others are tossed away/moved to a more sensible place (no more medkits on the floor when there's tables right next to the darn thing).

- Got the HUD/Weapon/Menu Background GUI replacements done, all lefties with proper weapon chamber locations, as planned.

- Replaced that ridiculous "closet" door for the main base.
Also got the usual retexture .wad implemented (with some changes due to the non BM nature).

- Added some (unfortunately immersion breaking) cameras to show locked doors that open automatically mid map for no reason but isn't indicated by any way.

- Actual ending added after the mission complete thing, wall of text + music, as planned.

- Some func_breakables in this mod are originally set improperly, making crates break like glass or metal, they are now set properly as wooden crates.

- The lift in discoterror is triggered immediately before its level change, making for a sudden out-of-nowhere change when you get to massacre (the silly sod), it's now triggered after you pickup the security card.

- Might need to alter monstermaker to stop players from seeing enemies spawn when they're speeding.