Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!
While i'm doing this Remod i might as well share some notes here as well.
[First things first, that horrid earblasting music that appears throughout the mod must be replaced with target_cdaudios, most likely OP4/BS stuff.]
[HGrunts and yourself are now given proper snow camo (couldn't find a plain texture for the HGrunt, mostly just the old camo with another camo slapped on top, real hacky).]
[The original model's lefty reasons was probably due to them being originally CS models that the creator doesn't have a single clue on how to flip (or even QC properly, the silly fool), but i am interested in doing a left handed weapons thing.
Not just plain mirroring, have to actually mirror weapon models in MS to fit the left handed behavior.
Shell casings still popup as if came from right handed positions, bummer.
Anyone else interested or should i revert back to righties?]
[Will probably add a wall of text of how you escaped and saved the world or something + calming music to accompany the sudden out-of-nowhere anti-climactic ending.]
[Was thinking of adding robotic enemies for enemy variety reasons (using aliens behaviors) but got halted by the fact that alien enemies spew out yellow blood (could be oil?).
Any ideas?]
[Might need to find a way to replace those closet elevator doors to look like proper elevator doors, gonna explore the whole mod to see if the texture is used elsewhere.]
keep it a leftie, stands out from your usual remods that way :)
And I say use robotic enemies, alien blood can be some kind of synthetic fuel or hydrological fluid.
There's this Tool called gflip, let's you Mirror View Models easily without a Model Editor: Gamebanana.com
I know that.
I don't mean just simply mirroring the weapons, i meant mirroring them properly, correct weapon slide positions and all.
It can be done in MS3D.