Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Night at the Office | Remod Continues (view original)
Night at the Office | Remod Continues
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Description

- All models done. Technically finished when it comes to only the LD-to-HD stuff.

- Music added throughout the mod, Betrayal at Krondor music for both gamestartup/credits (why not?), while SWAT4 music is used ingame (made extremely short due to ingame events being just as short if not shorter, gunfights with 2-3 terrorists can end literally in the same 2-3 seconds).

- Entities used for music are target_cdaudios instead of trigger_mp3s, making sure that the audio can be adjusted in the volume controls.

- Made all glass that lead outside Parcel Passages indestructible, no more going out the maps.

- Added ambience to some maps, particularly outside ambience in maps that include the outside parts of PP, and police sirens + burning at the news reporter scene.

- Made the wait with Frank shorter in trn2, I know it's supposed to be a bit high, but the wait was a bit too uncomfortable.

- Changed some game_text stuff, minor stuff.

- Credits hunted and put in final credits, took a while.

- Added some event cues for Dave when he's doing stuff.
This means there's now actual sound when he's activating the washer, and also sprites when you see him meet his final fate.

[] Still need to tamper with maps. Anything I could've missed?

[] Still need testing to make sure that I don't overdo something.