Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Night at the Office | Remod Continues (view original)
Night at the Office | Remod Continues
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
LeoJFC
LeoJFC - - 752 comments

Excellent work.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

- Pretty much all misc prop models have been either replaced or reskinned.
Still thinking whether or not I should add more (through monster_generic entities or whatever this mod uses for prop models), but afraid if it'll do that feel of overbloating the maps.

- Decided to replace the wide_scrn sprites with OP4's NVG noise sprites, gets rid of the cinematic letterboxing and can be hard to see through with, but it animates now like a TV!

- Frankensteined 3 out of 5 civilian models: Tony, Martin, and office-Frank.

- Got the terrorist models done, had to mutilate the mp5 world model to fit one reference SMD, so it might look weird that they don't have stocks while the world model has.

- Replaced the KBC logo model + sprite used in the newscast.

- Fixed the missing face in the (surprisingly already highres-ed) blue car's wheels.

- Mixed in GL's HGrunt sound with the old ones (Darryl's), might have some inconsistencies. Thinking I should get rid of Darryl's lines that are used for AI and leave the ones used in story elements, but then it misaligns with GL's voice. Ended up just leaving it as is.

[] Still have to do the rest of the civs, the female ones are going to be a bit tricky to do.

[] Thinking of just making all func_breakable glass invincible.
Like seriously, you can actually shoot out the windows on some of the floors, jump down, AND SURVIVE.

[] Still have no idea on the music part, with how short the maps are, the only suitable ones are just stings, even then I couldn't find the right genre for this. I guess this is why Darryl did that when he first made the mod.

No, as much as this is pretty much "Die Hard in Half-Life", doesn't mean I'm going to actually use that.