Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Heart of Evil | Remod Continues (view original)
Heart of Evil | Remod Continues
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FlippedOutKyrii
FlippedOutKyrii - - 3,511 comments

To answer you're question, I'd personally go for #1, important characters have lower quality mic's but I feel that's also part of the charm.

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Description

- Napalm Edition didn't touch most of the world models, leaving behind some original HoE ones, managed to get through half of them.

- NE's M16 and AK locations kinda look odd with the bullets coming out of nowhere, moved their view origin slightly to the right to cover them.

- Got entirely new Colt 1911 animations, the old one didn't really fit the original (especially the melee anim, which either cuts off as it hits, or "hits" way too early before the actual hit registered).

- Got the NE RPG7 sleeves to not look like they're floating during reloading.

- Shortened the magazine tube of the 870 to reflect the original, could be unrealistic, may change in the future.

- Recolored the red chainsaw to the original green one.

- Tampered with the chainsaw animation to fit original HoE and not look weird (jumping view camera locations after some anims), startfail unfortunately still looks a bit odd (had to use reverse animation combinations on a 14 frames anims).

- Retextured func_healthcharger to include medical stuff when full and empty when fully emptied.

- Decided to use the original w_suit design and rigged the mikeforce clothes on, may change it later so that the suit is on the hanger while the pants and boots are on the ground.

- For what I assume to be "made in olden days computer" reasons, many models that are in NE sometimes have the lowest resolution version of existing higher quality textures and/or use lower poly models.

Took time retexturing them/straight out replace them with similar higher quality ones.

EDIT:

Question, I'm kinda a bit on the fence on the NPC/characters (Barney, Kilmore, Kurtz, Officers) voice department here.
Do I:

1. Use old voices for important characters, new voices for misc NPCs like enemies.

2. Use entirely new voices.

3. Use entirely old voices.

4. Use new voices, but cut off the more silly parts.