Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Cthulhu | Remod 2.0 Near Completion (view original)
Cthulhu | Remod 2.0 Near Completion
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Description

- Added new sounds for the_horror, should be better than the usual HL ghosts sounds.

- Added some decorative destruction in Chpt17a.

- Changed the sky near the ruined City of the Yith to reflect the light_environment used (hint : the sky is green now, sudden atmospheric change calls for sudden skybox change).

- Dagon has a new model now, it's not great, but at least he now no longer looks like Cthulhu.

- Fixed revolver rounds clipping through the cylinder when reloading, it may look a bit smaller though.

- Reskinned the letter model.

- Reskinned the greatrace model.

- Altered huntinghorror, should be slightly more frightening to fight.

- Added markers to the Yithian sewer labyrinths.

- Forgot to add a HD sat_globe, rectified.

- Forgot to add a "eat" animation for the deepones, "sorta" fixed i guess.

- Reskinned player's straight jacket.

- Added new sounds for the "gonarch", should sound less like HL monsters (though still obviously HL monster when revealed, couldn't find a different model with gonarch behaviors).

- Changed that loud dirt step sounds.

- Added/removed/replaced more door sounds in maps.

- Changed smallmedkit1 sound.

- I think i got pretty much all of the maps "music-fied", how appropriate they are placed and how spaced out may be a bit off though (taste and preference may vary).

- Changed keypickup sound.

- Altered "civilian" sentences, should no longer call you Gordon if you leave them behind.

- Changed gamestartup music, no more of Kevin's stuff here.

- Added a healthkit before the cliff fall before the tentacle fight.

- Added fades to some cameras for transition reasons.

- Made the credits actually end the game after all the text is done instead of an hour after.

- Changed some xen props model to ease monster navigation.

- Removed the camera at chpt10e, may cause some oddities, but overall should work well.

- Changed the ghoul ambush solution after you pick up Drain Life.

- Xen_plantlight no longer turn off lights.