Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Studying the Cultists (view original)
Studying the Cultists
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Description

Been trying to get the Cultists to stop staring at me when they should be attacking me, so far, only some luck was made. Some stares are caused by lack of ACT sequences, the other being the existing ACT that lack animations.

Tried adding ACT sequences based from the HGrunt (as the Mini-Redux-Task-Force guys apparently said that they were based from), and i think i got them to move somewhat more. They still take the time to stare at you sometimes though, no idea how to fix that (i think its more of a code problem than a model problem, and i have VERY little experience in that category of modding to attempt to fix that).

Adding additional animations from Sven Coop means that they now can reload, with other animations being hacky in an effort to make them seem like they're doing stuff (flinching for instance is basically a drawing animation reversed, taking cover from grenades is the crowbar crouching anim, etc).

I've also rigged the model to the old Half-Life player model bone rig, which now means that these guys can now open their mouths when they talk, they do look slightly weird since the Cultist rig and HL rig don't exactly match (using the normal bone controller for the mouth makes the Cultist's jaw go inside his face, had to reduce the Y limit at the cost of making the Cultists mouth looking more like whispering than actual talking), but overall pretty good.