Ever since I was about 12 or so years I've always been fascinated by what computers (and consoles) could do. And I've always been the kind of kid to think "Hey, how does this work", especially on electronics stuff. So it didn't take all that long before I ended up picking up programming, even when I didn't have a PC of my own for several years after that. I've mostly made some tools to make stuff a bit easier to do (back in the DOS days), and a few unfinished games. Back then, starting out as a little school project, I made a little game known as Power Blocks (for DOS), which was a text-mode Puyo-Puyo/Puzzle Fighter puzzle game that could be played as local VS. Starting from that, and about 5 or 6 total rewrites later, we have what is now known as "Mana Squared". Pretty much all of my programming experience is in Object Pascal/Delphi and PHP, with little bits of HTML, Javascript, Java, C and Basic variants.

RSS Reviews
7

Festival

Game review
8

RPG Maker VX

Engine review
6

MurderHobo: Aggravation Quest

Game review
7

Storybook Tactics

Game review

Well you get what you pay for they say ...
However, I do like the system that uses AP to determine how many moves/action you can take in your turn. It's different from the games in this genre that I'm used to, and make for a bit of different strategy planning. So at it's core, this game is pretty good in my taste.
What I miss however for a bit more in-depth strategy (or just ease of playing), is a "turn order" or "who's next in the list" display.
Also, that background music loop was getting the best of me after 15 minutes or so, good thing you can turn that off ^_^
Anyway, this game seems fun to play in all it's simplycity.

10

Bunny Must Die!

Game review