I'm looking to stay involved in projects that reach the market and make money for everyone involved. Between the iPhone, PSN, and Amazon and Gamestop Digital Download services, it's never been easier (or cheaper) to get your game out there, and I'm really looking to capitalize on these opportunities so that I can continue to do what I love for the rest of my life: Making Videogames.
So I just ran through this shell of a game over the course of two days. Guys, if you're going to drop sixty dollars on a game, please don't drop it on Army of Two: 40th Day. It's an almost guaranteed one-way trip to buyer's remorse.
Not to say that the game is bad. It's not. But throughout the seven chapter journey of Salem and Rios, I just couldn't shake the feeling that the majority was something akin to unfinished. The texture work was among the blandest I've seen this side of a major publisher release, especially after trying to accumulate some trophies in Uncharted 2 during the Nepal chapters. The story was practically non-existent. And the set pieces were the same (there weren't any).
The payoff to the entire game was essentially a c*cktease in the vein of "your princess is another castle". This isn't 1985. I expect more and so should everyone else. To give you a rundown of the story of the game:
Chapter 1 - So here we are in Shanghai to do a mission. Oh no! We've been set up!
Chapter 2 through 6 - Come on! Lets get out of the city!
Chapter 7 - Oh no! We've lost our ride! Lets just kill the guy who hired us to do the mission.
It's goddamn pathetic.
That said - had the publisher demanded a little more from the guys developing the game, this really could have been something pretty good. The concept and characters definitely work. But the developers didn't really try for anything other than run and gun.
As it is, Army of Two: 40th Day is just a mish-mash of letdowns and broken promise.
6.8 out of 10
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