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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Hell yes!

I have briefly returned here just to inform you all of a grand update, here:

Moddb.com

Enjoy kids. I stopped coming here for 2 reasons:

1) I wasn't receiving enough comments here;
2) Whilst I love the image system here, seeing as I have so much to add, I just got bored >:-(

Anyhow, not long now...

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Kustim stompa isn't in the WA build, but for the unreleased DC version.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Zany_Reaper

Sorry for the late reply, haven't been here much.

Anyways, you can get the Winter assault version of the TTRU mod here, version 1.2. The DC version hasn't come out yet.

Also, for the newest info, go to the Relic forums & find the TTRU thread there.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Forgot to reply to the posts here!

TITANs - the Warhound is only accessable on that special map because it's incredibly powerful, so much so that no race should be able to build it as the titan would dominate the entire battlefield.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Balance I suppose is alright at the moment. Necrons are far more restricted to compensate for their massively powerful infantry (well, resurrection sure is annoying). Power generators now require listening posts on a ratio of 2:1 generators to obelisks.
In addition, they start with slightly less power, & all things that the monolith produces take longer to build overall, perhaps apart from the Monolith & Tomb spyders now.

As for the Blooper13, it's "you requested a Psyker my lord." That would be me saying that. I'm sure you know what else I say in the other 12 bloopers, & the other one.
'Chris,' os the Vindicator voice actor, as well as the LS Typhoon. The other Chris is the Shadowsword & Ork tank kid.
However, those Ork & Shadowsword voices were unsuitable, so I had them replaced by more appropriate actors on the Relic forums.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Fraid I haven't announced a release date yet. If I did an estimate now, then It'd probably be delayed about 3 times after that anyways.

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Zany_Reaper
Zany_Reaper - - 77 comments @ TTRU Modification V1.2 for WA

You have mail.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Gnostic - YES YES YES!

CadianConscript - 1stly, the name's Zany Reaper, not zany_raper :)

There are indeed conscripts in the tabletop game. I didn't make them for the mod however, but I had a helper do some texturing work to make them more like what they should be (the white strips on the helmets).
I am however attempting to add many more units to the Modification from the tabletop game.

Thanks for taking interest however.

Tyranid141 - the DC release will have to rock your world!


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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

The upcoming version is for Dark Crusade.

How do I change the title of this mod? I don't want the version 1.2 part in the title, because that won't be true for the next release. I can't do it myself.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

After a long while, I've finally bothered to upload an image of the Colourable Kustim Stompa here. It's a bit dark though.

Cadian Conscript - Yes, the conscript is infact a new unit in the mod! Haven't you used them? They're not the standard guardsmen in the usual DOW game.

Sdf333 - Nope, mod's not dead, just dormant. It's still being updated, but whilst many things have been fixed & added for version 1.3, there's still the issue of correcting the bugs that were introduced when I scaled things to TT sizes.
Anyways, The Mounted Knarloc is now working ingame, but there're some bugs that need to be edited out. Needs some more testing.
But it's good!

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Zany_Reaper
Zany_Reaper - - 77 comments @ TTRU Modification V1.2 for WA

Now this' something I wasn't aware of, have fun with the mod!

(yes, it's for Winter Assault. The DC version is in progress)

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

You DO realise that the next version of this mod is gonna be for Dark Crusade right?
SO there will obviously be Relic's Tau & Necrons in it.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Ok, made a backup of the modding files so far yesterday onto a re-writable DVD incase something really bad happens to the computer, should be good for the Knarloc.

As of such, the 1st set of Knarloc animations IMO are about 70% complete, then they'll have to be duplicated for the Kroot gun animation adjustments.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Working on animating the Mounted Greater Knarloc. Progress is very slow though because it's a bitch to animate it.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Considering that I have no screens of the KS in colour yet (because I LOVE the campaign, & it works in the TTRU mod BTW), I've got some different news:
I've already started work on turning the Greater Knarloc into the Mounted Great Knarloc.

This monster is the Greater Knarloc Model with a Kroot gunner & 3 weapon options:
a bolt Thrower to start with;
Upgradable to the explosive version (which is very nasty, BTW);
Or upgradable to the more powerful twin-linked Kroot gun, in which the single version is found on the krootox.

The idea is that the Bolt thrower is a useless weapon that's only there for upgrading. The explosive ammunition upgrade is very deadly against vehicles, having a decent rate of fire with a blast radius & can kill even standard Orks in a single shot.
The linked kroot gun is for longer-ranged fire support against vehicles & armoured targets. It has the same ROF as on the bolt thrower, but is just more powerful, albeit having no blast radius.

Pictures of the Forgeworld mini I'm working from:

Forgeworld.co.uk

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Zany_Reaper
Zany_Reaper - - 77 comments @ Kustim Stompa #1

What do you mean by 'competition in it?'

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Tyranick - Didn't you read a few of the previous posts? I mentioned that weapon ranges were being halved for the next version.

The KS isn't a titan, so it won't be as powerful as one either.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

I don't want to add walls to the mod as I don't want things to be focussed on base-building.
Furthurmore, almost no-one would actually use them. Mines are far more useful than walls in the modification.

As you know, the ranges are being halved for version 1.3, but NOT being restored to the original DOW values. Remember that the range comparison is still present to match tabletop.

Anyways, thanks for comment.
I'm now working on getting the KS team-colourable.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

I'll have to make the KS slightly team colourable, yes.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Many thanks for taking interest in your mod.

Unfortunately, this SCAR crash IS NOT an isolated incident.
I have only one suggestion - turn off the Hitpoints modifier. It causes unknown bugs in certain parts on the game. It upsets me to have the thing that would potentially rig in more support turn against the mod.

Also, I understand that you dislike the weapon ranges & damage values.
Now, seeing as the damage values are the whole point of the mod, those won't be changed.
However, the weapon ranges have now been halved for version 1.3.

I personally prefer the new halved weapon ranges. I'm still keeping the damage values though, but it's the ranges that made the mod less fun anyways.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Kustim Stompa #1

Nah, it can't take down a titan. It's best used against enemy bases & slow tanks.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Ok, so I haven't said much for the moment.

However, I'm currently working on making the KS team colourable, & then making animations for the Destroyer Lord, Heavy Destroyer & destroyer units ressurectable.
After all, they're not that hard to take down, so they should be ressurectable to make'em more useful.

In particular, I'm gonna attempt to give the D-lord 'wraith ressurection.'
What I mean by this, is that it does it all on its own. It won't need any other squad members in it etc. It's completely independant.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

I've even got a new Orky Voice actor for the Kustim Stompa too!

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Sorry I haven't replied for a while. Forgot about this place.

Anyways - I have some new screenshots to post here of the Stompa ingame now. Gemme some minutes to upload them.

I usually work from the Hurricane.SCAR script, which was a great map.
I got some help from incarnate with the Warhound's map however.

I soooo want the Orks on the BF to be smaller. I might do that some time later on, just maybe...

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Zany_Reaper
Zany_Reaper - - 77 comments @ Cadian Inquisition

I don't know why there're no images, downloads here etc.

The Mod's been released for DOW, & there IS A LOT TO SHOW!

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

It's now team-colourable! I'll post some screenshots once I get some decent ones of it.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Well yeah, the Witchhunter's mod is extremely high-quality, but the models could also take up an enormous amount of processing power, which isn't so good.

But you were honest. I saw what you said about the Nids mod somwhere else.

I've updated the Relic Forums Thread with Kustim Stompa Pictures - IT IS INGAME!

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

Gimme perhaps a month minimum to see what I can come up with.

Say - what's your favourite mod here?

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

I'm not entirely sure.

You see, I'm not hugely in the need for any maps at the moment.

I generally like to a have a new map every release, so I could employ you later. I have no current Ideas however.

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Zany_Reaper
Zany_Reaper - - 77 comments @ Tabletop Round-up

You got that right.
;\)

More to come too, for example - the Ork Kustim Stompa... That's now in its animation progress.

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