I'm pretty sure those wings are on a statute in the background.
I'm pretty sure those wings are on a statute in the background.
What happened to the new version? Is modDB being weird, or am I just an idiot not seeing where to download it?
Matt Ward presents: Codex Imperial Guard
Using this just makes my game crash on launch. It's really quite sad since this mod looks sweet.
XKCD is awesome! (where this is from btw)
I'm having the same issue as the guy a few posts down. when I try and launch a game, it loads fine, but when I "press any button" it shows the starting area for a split second, than crashes to desktop with the relic crash. any ideas? I'd really like to be able to play this awesome mod.
it's both scary and awesome that you know that
I suppose it would make sense to turn NCR heavy troops into space marines. Just a thought
Awesome, thanks so much!
Any idea what caused the bugs though?
I hate to triple post, but does anyone know where to buy IG armor or Imperial uniforms other than tenpenny tower... I accidentally filled it with ghouls
Update:
I went ahead and beat the DLC without the mod enabled, doing some trouble shooting along the way.
Every map except the main one with the camp and first two objectives works fine with the mod, but the main map crashes no matter where I am when I turn the mod on.
Unrelated issue: when I move the cursor over the Tau weapons in the armory, the UI reads "E) Take", nothing more. pressing the e key (my use key) does nothing: the item stays put and nothing is added to my inventory. Moving them with the "z" key works fine though.
Unrelated question: where do you get tau stuff other than in the armory?
Final note: I mean no disrespect. I only wish to help this already epic mod become even better.
I found a problem, but I don't know if anyone else is having it. Seeing the new release, I started playing Anchorage right away. The first part of the mission when off without a hitch, though I had to fiddle with the meshes to get everything to appear. However, when I tired to leave the command tent to enter the camp, the game crashed. It does this every time I tried to leave the tent, and always when the spinner is at roughly the 7 o'clock position.
Note: I've played the add-on before, and not had any trouble.
In my attempt to fix it, I deactivated the mod and exited the tent with no trouble. however, on reactivation, the save now crashes the game on load.
No idea what's going on, but not being able to continue this really top notch mod is driving me mad v_v
clones ftw, but I have to wonder something;
after all the hard work that's been put into both sides of this mod, is ANYONE going to play CIS? ^_^
Just a thought, and I don't even know if it's possible or probable within the games engines:
One thing that bothers me about vanilla sins is the lack of rotational turrets. since there are so many turrets on some of your ships, I think it would be really cool if they could turn to face the direction they fire it.
Anyway, just an Idle thought, keep up the good work!
whelp, after a bit of cajigiring, and some renaming of files, I got it working! Can't wait to play your awsome mod ^_^
yup.
I'll tinker with it, but I have NO idea what's wrong :(
Still, this mod is awesome enough that I'll start a new game if it comes to it.
hrm...
After installing, it tells me I don't have any saved games.
When I checked my folder, the saves were still there, and the unmodded game reads them fine. Anyone have any ideas?
is that a wanzer from front mission?
do you have plans to move to New Vegas, or are you sticking to Fallout 3?
the answer pretty much dictates which game I'll be playing, after NV is beaten.
so, just a thought:
since you added them in, I think the cultests would make good raiders, and the Dark eldar should be moved to slavers
whoops, Lyons pride is Terminators, and Broken Steel is NOT sported.
please ignore my foolishness
Two things:
first: me being hopeless; is broken steel sported by the current version?
Second: I feel like Lyons Pride should be something special, like maybe terminators or Gray Knights
well, they do have a habit of kidnapping people, and it would be pretty cool to be trapped in a necron tomb or vessel and have to escape
I'm liking these ideas, but I think a Necrons would be better than Chaos for the Zeta DLC. That's just my two cents though
yun_yuuzhan
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