I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.

Rendering Threads

Rendering Threads

Greater Good Games Client Side Coding 0 comments

A tutorial on creating Rendering Threads on each major OS.

Writing a Scene Graph for 2D Games

Writing a Scene Graph for 2D Games

Break Blocks Client Side Coding 2 comments

Covers writing a basic Scene Graph for a 2D Engine, which essentially handles depth sorting and creates a tight loop for rendering a scene. A big advantage...

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