I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.

Comment History  (0 - 30 of 49)
Xienen
Xienen Jun 9 2013, 8:45am replied:

Sorry for the delayed response...I have sent you a key. Please let me know if you have any issues with it.

+1 vote     game: Break Blocks
Xienen
Xienen May 21 2013, 2:21pm replied:

We're glad you're enjoying the game and thanks for pointing people toward our Steam Greenlight!

+1 vote     game: Break Blocks
Xienen
Xienen Dec 9 2012, 8:21am replied:

It is definitely a shame that this game never caught on well enough to warrant adding multiplayer. The game seems to be something that most people enjoy, but perhaps it's just not addicting enough to keep them coming back very often.

Where did you purchase your key? If you bought it from our website, then it's not a Desura enabled key, but we can add it to Desura if you'd like. The giveaway keys are Desura enabled by default.

+2 votes     game: Break Blocks
Xienen
Xienen Nov 29 2012, 8:32am replied:

Sorry for the very delayed response, DVDVD. Unfortunately, multiplayer did not make the initial release of the game and then the game has never garnered enough support for us to continue improving it. We may still revisit the game someday, but we are currently focusing on new games.

+2 votes     game: Break Blocks
Xienen
Xienen Aug 24 2012, 6:33am replied:

There are definitely some similarities to Lumines with a sprinkling of Guitar Hero(and other beat centric games). One reviewer actually put us on a list with Portal, Portal 2, and Lumines, saying that these are the only puzzle games that have entranced him.

+1 vote     game: Break Blocks
Xienen
Xienen Jun 6 2012, 1:57am replied:

Yeah, perhaps we'll be able to get Steam to reconsider someday, but we're glad you picked up a copy on Desura. What do you think of the game?

+1 vote     article: Break Blocks Coming to iOS(and then some)
Xienen
Xienen May 26 2012, 12:57am replied:

haha, no, Killing Floor is Tripwire's IP. While Tripwire published Break Blocks, Greater Good Games and Tripwire are separate entities. Obviously we could work together on a project at some point in the future, but that's not the current plan =)

Unfortunately, Steam has rejected the game. We've had to stick with just selling on our website and Desura

+1 vote     article: Break Blocks Coming to iOS(and then some)
Xienen
Xienen Mar 7 2012, 8:46am replied:

Yeah, we get that a lot. The name is actually because its about Break Dancing and Blocks, but people think usually think it's some version of Arkanoid. We'd love for you to try the demo!

+2 votes     game: Break Blocks
Xienen
Xienen Mar 4 2012, 4:05pm replied:

As much as we'd love to, we're not convinced that it will have much, if any impact on the game's success. Generally our decisions are not driven by success, but we're more interested in starting development on a whole new engine/game at this point rather than porting this game to all the platforms it would work on: Linux, iOS, and Android.

+2 votes     game: Break Blocks
Xienen
Xienen Mar 3 2012, 9:23am replied:

Cool, I just checked out Vortex. It looks like a lot of fun, though the gameplay is pretty dissimilar to Break Blocks; it's more of an Arkanoid style, whereas Break Blocks is in some ways more similar to Tetris and Bejeweled at its core. We'd love for you to try the demo :)

+3 votes     game: Break Blocks
Xienen
Xienen Mar 1 2012, 10:15pm replied:

Did you give the demo a test play? =)

+2 votes     article: Break Blocks Released on Desura
Xienen
Xienen Mar 1 2012, 9:50am replied:

Thanks, MarcusM. Linux is definitely on our short list of places we'd like Break Blocks to go. If the game is successful, I think you can expect that to happen. *crosses fingers*

+3 votes     game: Break Blocks
Xienen
Xienen Dec 16 2011, 8:39am replied:

Glad you like the idea =)

Would you happen to have played any of our Early Adopters builds, yet?

+2 votes     game: Break Blocks
Xienen
Xienen Oct 26 2011, 10:58am replied:

I'd love to hear any feedback you may have after playing it =)

+1 vote     download: Break Blocks IGF Build
Xienen
Xienen May 3 2011, 2:56am says:

Am I the only one surprised by these results? I mean, I don't have a smart phone, but most of the people around me do. I assumed that most people had one, whether they gamed on it or not...though, after reading the comments, I guess a number of people that don't have a smart phone wish that they did...

+1 vote     poll: Do you own a smartphone?
Xienen
Xienen Mar 16 2011, 9:29am replied:

And how! This is gonna blow you guys away =)

+1 vote     article: Something Big Is Coming
Xienen
Xienen Mar 7 2011, 6:34am replied:

Thank you, sir =)

+1 vote     article: Break Blocks Menus
Xienen
Xienen Mar 5 2011, 8:16am replied:

Of course, there's always something new, I'll be showcasing our new menus today or tomorrow in video form.

+3 votes     game: Break Blocks
Xienen
Xienen Feb 20 2011, 5:49am replied:

Heh, I'm glad you like the logo, but that is a strange association indeed. Whatever works though, right? ;)

+1 vote     article: New Company Logo, Website, and Menus
Xienen
Xienen Feb 12 2011, 5:27pm replied:

=D Danke

+1 vote     article: Early Adopters Program Details plus Music
Xienen
Xienen Feb 9 2011, 8:00pm replied:

Awesome! I'm not sure if you've read the news anywhere, but we'll be starting up an Early Adopters Program between the beginning of April and the end of June. We've been looking at everything we'd like to have ready before we start the program, and we're pretty sure it won't start until sometime in May at the earliest. We'll try to get it started as soon as possible, though.

+2 votes     game: Break Blocks
Xienen
Xienen Feb 8 2011, 11:05am replied:

Squelching this misunderstanding: Desiderium is not an Orion developer, but Praz is. Desiderium is a developer standing up for a fellow developer, but none of the Orion developers have responded in a harsh fashion to the criticism expressed above.

+2 votes     article: The Indie Dream
Xienen
Xienen Feb 7 2011, 5:21am replied:

Hah! I don't think anyone would buy the game if we included a gyrating Gregs in there ;)

+1 vote     article: Break Blocks Difficulty System
Xienen
Xienen Feb 1 2011, 5:43am says:

Don't forget to check out our Dev Blog at Greatergoodgames.org

+3 votes     group: Greater Good Games
Xienen
Xienen Feb 1 2011, 5:25am replied:

I look forward to everyone trying the game, especially you Gregs ;)

+2 votes     article: Break Blocks Difficulty System
Xienen
Xienen Jan 30 2011, 5:32pm replied:

Thanks, I hope it helps someone out there =)

+1 vote     article: Writing a Scene Graph for 2D Games
Xienen
Xienen Jan 30 2011, 5:30pm replied:

This is anything but a Tetris clone =)

+1 vote     game: Break Blocks
Xienen
Xienen Jan 29 2011, 7:21pm replied:

It definitely isn't impossible, it's just quite challenging on higher difficulties.

In just a few months you'll be able to find out for yourself! =)

+1 vote     media: Break Blocks Gameplay Teaser
Xienen
Xienen Jan 28 2011, 8:50pm replied:

Hah! How did I know you'd be the first one to comment? ;-P

+2 votes     article: Break Blocks Early Adopters Program
Xienen
Xienen Jan 28 2011, 6:32am replied:

Oh, I will! =)

Did you read about the Early Adopters Program for Break Blocks? It's up on the thread in the Gaming section of Tripwire's forums. It will also be posted up here later today(and the DevBlog, Facebook, Twitter, etc)

+3 votes     member: Xienen
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