With Break Blocks going Gold in less than 48 hours, we are proud to present the Official Demo for the game! Try it now and buy it now at GreaterGoodGames.org...
Break Blocks is a break dancing, action puzzle game for charity being published by Tripwire Interactive, developers of Red Orchestra and Killing Floor. You play as a young break dancer who must defeat a cast of 13 of the world’s most notorious dancers by building colored blocks and clearing them to perform dance moves. Blocks are built in time with the beat and then placed on the circular dance floor. The object is not only to group primary colors (red, blue, and yellow) together, but also to connect them by using secondary colors (purple, orange and green) as a bridge to clear more blocks, and unleash more intense break dance moves.
Greater Good Games is a two man game studio whose creators' dream is to use their passion for making games to help others. The company was founded with a commitment to charity, and shares a portion of the proceeds from each sale of our game, Break Blocks, with the organization Doctors without Borders. The Greater Good Games financial mission can be found at the finances section of our website (Greatergoodgames.org), to explain how that works.
Break Blocks Touch! is now on sale for 50% off at the App Store.
For those of you who aren't familiar with Break Blocks, our game is a color-based rhythm puzzle game. You play as a B-Boi on a quest to become the best break dancer known to Man. In order to defeat opponents such as Hip-Hop Zombies, Disco Vampires, and Break Dancing Robots, you unleash crazy power moves on the dance floor. To do so, you build colored blocks by tapping along the the rhythm of each song, and then place them on the gameboard. Secondary colors (like purple) are built by pressing the two component primary colors (red and blue in this case) at once. Secondary colors create a chain when touching their primary components allowing for massive clears. The goal is to clear as many blocks as possible at once so that your moves have the most effect.
In our PC/Mac release, there were some inherent limitations to our control set-up that created a steeper learning curve. Since there are no red, blue and yellow buttons on the standard keyboard, we mapped these to arrow keys. Break Blocks Touch! avoids that complication entirely which is one of the reasons we're so excited about this version. You simply tap the color button as it appears on the screen, and viola! Magic!
We've found this version to be extremely fun, so please check it out! If you don't want to throw us a buck, you can always check out our free demo version. Also, PC and Mac versions of the game are still available through Desura and our website.
Highest Rated (2 agree) 7/10
I admire the developer's good intention for giving away the game for free. The production quality is also good for an indie game. But the control is cumbersome and I don't find it fun to play.
Oct 26 2012, 3:55pm by freedomportal
Latest tweets from @grtrgoodgames
Jul 30 2013, 5:07pm
Holy Guacamole, this game looks brilliant! Well done! The Castle Doctrine: T.co
Jul 24 2013, 3:45pm
Jul 23 2013, 12:42pm
Hyrule Total War? YES, PLEASE! T.co
Jul 23 2013, 10:17am
Jul 23 2013, 9:56am
Jul 23 2013, 9:53am
It Hungers Beta: T.co Please excuse the placeholder sounds and lack of "end game" screen. Feedback welcome!
Jun 27 2013, 6:17pm
May 17 2013, 12:15pm
#ItHungers is still coming along nicely, meanwhile we have started developing a new soon to be announced UDK iPad game!
Apr 16 2013, 10:01pm