I run the RST clan for a number of different computer games. We Were and quite possibly are one of the best teams on FOC/EAW and are down to a about 10 full time members. However now we mostly game on the xbox 360. as for myself i play ice hockey and am trying to make it onto the university team in my home town and other than that play game almost consistently every day.

Comment History
x1LTSmithx
x1LTSmithx - - 25 comments @ Company of Heroes: Modern Combat

apparently its your mod that needs the patch cause i ran vanilla and no patches needed but i go onto your mod and i need one magically??? dunno

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Company of Heroes: Modern Combat

I am having troubles got the game working fine but it says it needs to be patched and half way through it says error and cancels the patching. any idea on how to fix it???

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

20th in the world for ground 1v1 before i quit playin puts me pretty close :D

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

yea its in correctly it is seriously very straight forward combat they use the same tactics over and over

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

(buried)

Please make the AI at least half decent they are pathetic on GC its really sad they play just like first timers on eaw when it came out i can almost always predict the order of battle on each map and take each planet every time by sending in a strike team of Jedi and arc's. And before anyone asks yes they do move and attack they just do it terribly. And im sure this has been addressed but just asking to see. has the capital ships been toned down by any measure because there really is no need to field any other ships except them.

sincerely
a concerned RAW player

Good karma-6 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

Is it just me or does anyone find the other ships really serve no purpose in this mod. I mean it literally comes down to a carrier battle it isn't even worth the credits to build the little ones because they get wiped out no problem.

Good karma+4 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

just capital ships with arcs at least 25 of em to hit the hangers and then venators to finish off all the rest quite repetitive and extremly effective

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

have to say the Ai just isn't very good or smart and too bad they never learn. Every battle i have is exactly the same and unfortunately the mod has gotten boring and honestly the other ships that are buildable really serve no purpose because its a straight fighter brawl.

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

As good as this mod is it unfortunatly becomes a straight capital ship fight in cg space. There is not even a point to building an acclamator as it has the same pop cap as the venator nor is there a point to building any corvettes as they never last long enough to be useful and as for the tech tree the CIS has a really big advantage at lv 3 and 4 and quite honestly there is not point to even try and compete againtst them because fighter ability alone there is no match to he cis and their massive fighter fleet. Quite honestly i do not have a problem winning but it does take a long time but give the republic a bit more ballancing because as it stands right now tech 3 and 4 are a pain in the rear.

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

nope im republic

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

Im on the same GC but im on day 94 and i can no longer control my units in the planet maps or in the GC map very disappointed.

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

hey here is something interesting i can no longer click on my units for some reason anyone had this problem before???

Good karma+3 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

same prob i just got tired of it and auto resolved it too less of a pop cap

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

So after playing for two weeks or whatever it is now i have found the CIS fighters completely overpowered i mean quite honestly numbers alone make them a decent enemy but with the addition of buzz droids makes it just uncool. Honestly it doesn't bother me as much as it would other people but a possible fix could be to include a few squads of tri fighters into the CIS hangers and make them the sole buzz droid user. Just an idea also the AT-TE is completely useless doesn't do enough damage to anything so i just spam the TX tanks.

Good karma+7 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

hey so got the game working finally and the key to winning in space is take the hangers out and you essentially win also on land for some reason the AI when they only send in 2 or 3 squads of droids to the planet they sit and look at the base but don't attack it dunno but its kinda wierd

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

i like the galactic battlegrounds sounds brings back memories of that amazing Age of Empires engine

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

i constantly beat the AI in the GC on hard without any problems and quite honestly its pathetic not a very big improvement over the vanilla AI just cant get them to do or move anything in GC

Good karma-1 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

So overall this needs some serious fixing the AI is a complete failure have managed to get it to a point where the AI will engage in the space and land battles sometimes in GC but wont actually do anything in the GC map. Some maps are way to freekin big including the overall GC. cool designs and well constructed but way to big, quite honestly ill be waiting until everything concerning the AI is fixed and patched up before i play again because there is literally way to many fixing methods and i don;t need to be wasting my time trying to find out what one work and what ones don't.

Good karma+1 vote
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

stop with all of the crazy conspiracy stuff and just be happy the little bugger has gone the way of the dodo i know i am :)

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

waiting for this mod to come out is like waiting for battlefront 3 both are taking a long time the only positive is that at least we know the mod will be released

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

its obvious as to why there is a popularity drop the foc game its self is essentially dead except for this mod

Good karma-1 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

lol ready in another year surprised i am not how this was supposed to be released 3 months again i will never know but i am going to put a good bet it won't be done for at least 3 more

Good karma+5 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

The only reason they need you to pay for it would be because they lost so much on their other crappy games.

Good karma+2 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

At least the courtesy of saying tbd is appreciated by myself and im sure many others. Lucas arts doesn't even give release dates, updates or announcements regarding anything (Battlefront 3)lol

Good karma+6 votes
x1LTSmithx
x1LTSmithx - - 25 comments @ Republic at War

just a thought everyone who gets the mod should meet in one of the specific rooms on the main page so whenever you want to play multiplayer you can easily see if anyone is on?

Good karma+1 vote