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Really? I didn't know that. That's unfortunate. The idea behind Skyrim Online seemed interesting, especially if it could work with Oblivionauts. If I had the time and knowledge necessary I would love to do it myself, but I was hoping to be able to use their system. I don't want to support a modder who steals content lazily, though.
Yup! It would just take me probably 30 mins - an hour to let you go to Morrowind or Cyrodil in those mods. Skywind, Skyblivion, Enderal, and other mods such as those could be made compatible with Oblivionauts.
No servers are required, just your normal PC. You have a base with an Oblivion Gate. You can use that gate to travel to any modder-made maps that you download as .esp plugins, as long as they are compatible with Oblivionauts.
However, I have thought about integrating this with Skyrim Online. That would allow something like what you are talking about, I think. Any number of people could login and travel to as many maps are on the server, while being able to interact and adventure together. Only one server would be required. Once the release version is available I may contact the Skyrim Online team and see if that could be set up.
Great question! Have I answered what you were wondering?
Thank you. :-)
I'll wait until I get more feedback, but I think that I will go ahead and release the beta version soon and then work on adding dialog while people are testing the beta. If I do, then it will probably be early next week. Right now I am working on a guide that will help modders make maps for Oblivionauts.
Awesome! I love North and South, and have been looking forward to WoR. I eagerly await what y'all will do when you put your minds together.
That's exactly the sort of system we will be implementing. You will be able to choose from a list of Realms to travel to, using a type of Oblivion Gate to travel between them. Modders will easily be able to add their map to that list, allowing a virtually unlimited number of places to travel to.
While we do not currently have such places as you described in our plans, the system we are building will most definitely allow it. Either us or other modders could add plenty of small maps for players to go to simply to have fun with endless combat, hunting, etc.
Thank you for the complements and support! Currently, if we manage to get the support we need, then the plan is to have the first version released sometime during the summer.
Amnesia has always intrigued me, but I can't sleep if I play horror games. :D I've taken a look at your projects and they are quite impressive. Great job!
If you want to learn how to mod using the Creation Kit, there are a series of good tutorials on Bethesda's Youtube Channel to introduce you to the tools. Beyond that the best advice I can think of to learn the system is to find some feature or place that you think is missing and add it. My first Skyrim mod was very basic and added Unarmed combat playability. After that I kept expanding on the idea and adding more and more. There are a ton of fantastic tutorials on Youtube which I've used, and the online community is very helpful in the forums if you have any questions.
Thank you for your support and any help you can bring our way. If you know of some good Skyrim modders, then feel free to contact them or give me their contact details. I'd love to contact them and determine whether or not they can be of some use. Level designers (especially ones who have made new regions and not just dungeons and houses) are what we are mainly looking for now. Concept artists would also be of great use. Let me know if you find anyone, and thanks! :)
Thank you! :)
That's exactly what we want it to be. A while ago I was thinking about large projects I could do. While there are some enormous and ambitious projects to build entire new worlds with Skyrim (such as Enderal), I wanted to pursue a project that, while it is ambitious is also doable and will allow other modders to build from what I have. The way we have designed Oblivionauts will allow other modders to make as many maps and changes as they want, allowing a virtually unlimited length and playability without making us (the devs) spend several years in development with a large team. I hope to see this project through to release, and look forward to what modders can make with it.
Sure! If you want to polish your skills and then help out when you can, we'd love to see what we can give you to do. Have you modded Skyrim before? Even if not, if you have artistic ability or know someone who does, then we have plenty of art that we would like to be made.
I have a technical question for you:
Are these screenshots pre-recorded .bink videos that are played back with Papyrus commands, do they use a system of teleportation and camera manipulation (thus the player being one the bench at the end of the scene), or are they made with some other method? I am working on creating a mod using your (SureAI's) ESM from your website, and I am very interested in how you create these cutscenes.
I hope so too. I need some more people on the team to get it released by the time I would like to, but I'm looking for modders to ask. If you know of any good quest and location modders, feel free to give me a link so I can take a look at their work. :-)