After roughly 1 ½ months without any news, we wanted to present you a new feature of Enderal - The cut-scene system!
The development is going fairly well at the moment – Big parts of the level-design have been finished, the first quests and dialogues have been written and implemented with the help of Articy:Draft, new models (Armour, vegetation, architecture) now adorn the world and Enderals music-library grows constantly with new soundtracks , battle-and exploration music, as well as bard-songs.
We once mentioned in an interview that we’re aiming to make Enderal as cinematic as possible. We’ve now created the foundation for that, thanks to this first draft of a cut-scene system. It still work in progress, but this ingame-video of the English version, set in the small coastal village Flusshaim conveys the idea of what it will and does look like. Camera-cuts and tracking shots will also be possible and we’re planning to thus make special moments of the game more emotional or immersive. If you take a close look, you’ll also notice two custom-made armor-sets!
More feature-presentations will follow.
All the best,