Oblivionauts Beta - Combined
May 17, 2013 Demo 0 commentsBoth the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.

Description:
Oblivionauts is a new type of Skyrim mod. Most mods make a small or large change to Skyrim, allowing players to use their characters, items, and abilities in different ways. Then there are the big mods. The overhauls, the ENBs, the total-conversion mods, etc. But this does not quite fit into any of those categories. Oblivionauts is (what we call) a Modular Minigame. By Modular we mean that it can be modified by anyone using an .esp. Do you want some more maps to play through? Just download a map pack from us or someone else! Do you want to be able to play all races or use a class-based character design? Make or download an Oblivionauts mod that does it! By "Minigame" we mean that it is not an open-world RPG like Skyrim, but instead is a relatively short game that can be played in may different ways.
So how is it different from Skyrim? And how do you play it? Unlike Skyrim, you do not traverse the wide, open world of Tamriel on a grand adventure to fulfill your destiny. Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world; just mods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport to any number of modder-made maps. This allows moddders to make places, quests, and items as much as they want to without having to worry about conflicts and compatibility issues with the normal Skyrim world and other mods.
Features:
Unique Features:
Release Plan:
The Oblivionauts beta version is available now and can be downloaded here. Please read the Beta Release announcement article for more information.
The first part of the v1.0 release is planned for completion in late May or early June.
Wiki:
We have a wiki that we are using to develop the mod and store information. When the mod is released, it will also act as the main website for Oblivionauts. If you want to learn more about the mod's details, you can visit it at the link below. The hidden Development section contains the majority of our details for now. When pages are finalized, they will be moved out of the hidden section. Please keep in mind as you view the wiki that everything on it is subject to change, and not everything is visible to non-developers.
Wiki
Compatibility:
Oblivionauts is compatible with many existing Skyrim mods. Anything that does not require access to the vanilla Skyrim world should be compatible with Oblivionauts. Thus, quest mods will not work. UI mods, texture/mesh-replacement mods, item mods (that use Leveled Lists), and ENBs should work with Oblivionauts.
Stay Updated!
You can stay updated on our progress by checking any of the following sites. Updates will also be posted here as news articles.
Nexus forum official WIP thread.
Credits
Concept art is created by Nox.fox.
SureAI for the Master File.
Weapons of the Third Era, by 747823.
Skyrim NPC Editor for NPC design.
Oblivion Gates resource by Hanaisse
Suggested mods:
SkyUI
Weapon Variant Expansion
4 comments by Woverdude on May 16th, 2013
Oblivionauts Beta Released
Description:
The Oblivionauts beta has been released with all features except dialogue and a sample map!
Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world;justmods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport toanynumber of modder-made maps. This allows modders to make places, quests, and items as much astheywant to without having to worry about conflicts and compatibility issues with the normal Skyrimworldand other mods.
Included is a sample map. This sample map is nothing more than a desert island, but demonstratestheOblivionauts portal system effectively. It can also serve as a template that mods authors can usetolearn about Oblivionauts and make their own maps and dungeons.
Oblivionauts has no extra requirements such as SKSE (The Skyrim Script Extender), and is simpletoinstall. Once installed, go to 'New' in Skyrim's Main Menu and select 'Yes' to start a new gameofOblivionauts.
Read the readme to learn how to install Oblivionauts. The installation process is simple, but MUSTbefollowed to install Oblivionauts correctly.
Visit the download page here to download the beta.
The release version will be available after I have added dialogue and trading. The release version will be available on both ModDB and the Skyrim Nexus.
Beta Information for Modders:
Because Oblivionauts is in its beta stage, you will probably encounter some bugs and missing features. Dialogue and trading has not been implemented yet, and the levels need to be optimized more. Please report any bug or errors you find in the forums.
Currently, there is not much content for players in Oblivionauts. However, all of the core features are available for modders to start making their own maps for you to travel to. In the near future I will release tutorials on how to add your map to the Oblivionauts map list, as well as advice on how to make existing Skyrim mods compatible with Oblivionauts.
In conclusion, I have a question for you. Would you rather that I focus on improving and adding story and dialogue in Oblivionauts for the release, or would you rather that I focus on improving and adding features and options to the mod? I could spend my time writing conversations and working with voice actors to add dialogue, or I can spend my time making Oblivionauts more functional and useful. Let me know which you prefer.
Introduction Video
Screenshots
Both the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.
A sample map for Oblivionauts. Requires the main Oblivionauts files. Extract into your Data folder to install. A readme with more detailed instructions...
The main file for the Oblivionauts beta release, without the Sample Map. Read the included Readme for installation steps.
Latest tweets from @woverdude
The Oblivionauts beta has been released! T.co
May 17 2013, 12:09pm
@smartereveryday I did not know you could get 2-dollar bills from the bank anymore. :-0 Cool!
May 5 2013, 1:44pm
@Totalbiscuit Just letting you know, I'm occasionally not getting your videos in my sub box even when using the 'My Subscriptions' tab.
Apr 24 2013, 4:35pm
@miracleofsound Wow, that's a hard choice. I think that I'd have to choose Firefly, though.
Apr 21 2013, 4:24pm
@SmarterYoutube I'd love one, though it might be more suitable if it was put on FunnerEveryDay and then linked to by SED.
Apr 18 2013, 10:04am
Oblivionauts Update: Aside from some lighting tweaks, all level editing for the Foundation Release is complete.
Apr 16 2013, 10:48pm
@SmarterYoutube Birds flap and then soar. I have only ever seen bats flapping their wings to maintain flight. Is this accurate and why?
Apr 9 2013, 8:39pm
@SmarterYoutube Where is this? Is this Bat Cave in Marshall County? I've wanted to go for a while, but haven't had the opportunity.
Apr 9 2013, 10:12am
@SmarterYoutube You'll be getting a postcard from a couple counties over in Grant. Not foreign, but it'll add to your collection.
Apr 7 2013, 9:37pm
@CynicalBrit Thanks for the tweet. I didn't get it in my sub box. :-/
Apr 4 2013, 11:42am
this will come in handy when they re-make the whole morrowind/oblivion games :D
Yup! It would just take me probably 30 mins - an hour to let you go to Morrowind or Cyrodil in those mods. Skywind, Skyblivion, Enderal, and other mods such as those could be made compatible with Oblivionauts.
you guys should avoid using elder scrolls lore stuff. re-use as much as possible. but step away from like dremora and what not. give this its own story line and its own world.
Sounds kinda like the multiplayer of two worlds 2 but waaay more refined and with more possibilities. I like the idea of doing things step by step and not be overwhelmed by a huge open world. It's nice for a change. Keep on rocking and thanks for doing this!
Brilliant idea. Best wishes to you guys as my skyrim saves have all but been abandoned.
Maybe make a portal where you chose realms. Sort of an elder scrolls stargate.
I like to have places with no point. Maybe some peaceful tribal village surrounded by forests. All you do is sneak up on animals and bring back food and skins to barter.
Or a desert hamlet with an ork problem, you just spend hours slaying orc patrols and sneak around in encampments to assassinate leaders.
lol you mean like slipgates in quake one?
That's exactly the sort of system we will be implementing. You will be able to choose from a list of Realms to travel to, using a type of Oblivion Gate to travel between them. Modders will easily be able to add their map to that list, allowing a virtually unlimited number of places to travel to.
While we do not currently have such places as you described in our plans, the system we are building will most definitely allow it. Either us or other modders could add plenty of small maps for players to go to simply to have fun with endless combat, hunting, etc.
Oh ok that's good. Don't know how but I got the impression the maps came in random order. Well this is great, I might even try to get into modding myself. What I want shouldn't be too hard to make myself.
Happy I found your mod. Keep it up.
Sometimes I just want to play Skyrim but don't explore around aimlessly without a goal. This mod seems to fix that problem.