Oblivionauts is a new type of Skyrim mod. Most mods make a small or large change to Skyrim, allowing players to use their characters, items, and abilities in different ways. Then there are the big mods. The overhauls, the ENBs, the total-conversion mods, etc. But this does not quite fit into any of those categories. Oblivionauts is (what we call) a Modular Minigame. By Modular we mean that it can be modified by anyone using an .esp. Do you want some more maps to play through? Just download a map pack from us or someone else! Do you want to be able to play all races or use a class-based character design? Make or download an Oblivionauts mod that does it! By "Minigame" we mean that it is not an open-world RPG like Skyrim, but instead is a relatively short game that can be played in may different ways.

So how is it different from Skyrim? And how do you play it? Unlike Skyrim, you do not traverse the wide, open world of Tamriel on a grand adventure to fulfill your destiny. Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world; just mods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport to any number of modder-made maps. This allows moddders to make places, quests, and items as much as they want to without having to worry about conflicts and compatibility issues with the normal Skyrim world and other mods.


Unique Features:

  • Standalone Experience: When you play Oblivionauts it is not the tale of Dovahkin that you will experience. Oblivionauts is unique, and that is reflected in the way it has been developed. Rather than being transported to Helgen to survive a dragon attack when you click 'New' in the main menu, you are taken on a new adventure, one that will strike you immediately as new and different.
  • Minimaps: Rather than implementing a large world like Skyrim, each map has a unique environment and story as designed by a modder.
  • Custom levels: All maps you play in Oblivionauts will be made by modders, rather than Bethesda. If a modder can dream it and make it, then you can play it.
  • Custom Character: The hero of Oblivionauts is not Dragonborn, and is not played in the
    same way that you would the Dovahkin. The default character in Oblivionauts is a Dremora who is conjured from Oblivion and forced into a strange realm with odd and powerful people whom he has never met. But, if you want to play a different character, then download a mod or make your own to design you character however you want.
  • Unique Gameplay: Play Skyrim any way you want to by downloading or making any Oblivionauts-compatible mod.
  • Mod Incorporation, & New Assets: Oblivionauts comes with the Weapons of the Third Era incorporated by default. Any of your favorite weapon, armor, race, or item mods can be made compatible with Oblivionauts with ease so that you can receive the same variety that you would from playing Skyrim with mods.

Release Plan:

The Oblivionauts beta version is available now and can be downloaded here. Please read the Beta Release announcement article for more information.

The first part of the v1.0 release is planned for completion in late May or early June.


We have a wiki that we are using to develop the mod and store information. When the mod is released, it will also act as the main website for Oblivionauts. If you want to learn more about the mod's details, you can visit it at the link below. The hidden Development section contains the majority of our details for now. When pages are finalized, they will be moved out of the hidden section. Please keep in mind as you view the wiki that everything on it is subject to change, and not everything is visible to non-developers.


Oblivionauts is compatible with many existing Skyrim mods. Anything that does not require access to the vanilla Skyrim world should be compatible with Oblivionauts. Thus, quest mods will not work. UI mods, texture/mesh-replacement mods, item mods (that use Leveled Lists), and ENBs should work with Oblivionauts.

Stay Updated!

You can stay updated on our progress by checking any of the following sites. Updates will also be posted here as news articles.


Nexus forum official WIP thread.


Concept art is created by
SureAI for the Master File.
Weapons of the Third Era, by 747823.
Skyrim NPC Editor for NPC design.
Oblivion Gates resource by Hanaisse

Suggested mods:
Weapon Variant Expansion

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Oblivionauts Beta Released

Oblivionauts Wallpaper 1280 x 720


The Oblivionauts beta has been released with all features except dialogue and a sample map!

Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world;justmods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport toanynumber of modder-made maps. This allows modders to make places, quests, and items as much astheywant to without having to worry about conflicts and compatibility issues with the normal Skyrimworldand other mods.

Included is a sample map. This sample map is nothing more than a desert island, but demonstratestheOblivionauts portal system effectively. It can also serve as a template that mods authors can usetolearn about Oblivionauts and make their own maps and dungeons.

Oblivionauts has no extra requirements such as SKSE (The Skyrim Script Extender), and is simpletoinstall. Once installed, go to 'New' in Skyrim's Main Menu and select 'Yes' to start a new gameofOblivionauts.

Read the readme to learn how to install Oblivionauts. The installation process is simple, but MUSTbefollowed to install Oblivionauts correctly.

Visit the download page here to download the beta.

Oblivionauts Beta - Main

Sample Map
Oblivionauts - Sample Map

Combined (Main and Sample)
Oblivionauts Beta - Combined

The release version will be available after I have added dialogue and trading. The release version will be available on both ModDB and the Skyrim Nexus.

Beta Information for Modders:

Because Oblivionauts is in its beta stage, you will probably encounter some bugs and missing features. Dialogue and trading has not been implemented yet, and the levels need to be optimized more. Please report any bug or errors you find in the forums.

Currently, there is not much content for players in Oblivionauts. However, all of the core features are available for modders to start making their own maps for you to travel to. In the near future I will release tutorials on how to add your map to the Oblivionauts map list, as well as advice on how to make existing Skyrim mods compatible with Oblivionauts.

In conclusion, I have a question for you. Would you rather that I focus on improving and adding story and dialogue in Oblivionauts for the release, or would you rather that I focus on improving and adding features and options to the mod? I could spend my time writing conversations and working with voice actors to add dialogue, or I can spend my time making Oblivionauts more functional and useful. Let me know which you prefer.

Introduction Video


Velkan Screenshot
Oblivion Gate
Dearthwit Spire
Crafting Room

Development Update: Beta Testing and Release Plan Update

Development Update: Beta Testing and Release Plan Update

2 years ago News 2 comments

A brief development update, as well as some questions to mod trackers.

v1.0 Release Plan

v1.0 Release Plan

2 years ago News 0 comments

An update and description of Oblivionaut's release and development plan.

PCGamer Writes About Oblivionauts!

PCGamer Writes About Oblivionauts!

2 years ago News 1 comment

PCGamer published an article about our modding project Oblivionauts. Big thanks to the PCGamer team!

Design update and screenshots

Design update and screenshots

2 years ago News 0 comments

To let our watches know that we are not dead, we are posting a quick progress update and some screenshots.

Oblivionauts Beta - Combined

Oblivionauts Beta - Combined

2 years ago Demo 0 comments

Both the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.

Oblivionauts - Sample Map

Oblivionauts - Sample Map

2 years ago Demo 0 comments

A sample map for Oblivionauts. Requires the main Oblivionauts files. Extract into your Data folder to install. A readme with more detailed instructions...

Oblivionauts Beta - Main

Oblivionauts Beta - Main

2 years ago Demo 0 comments

The main file for the Oblivionauts beta release, without the Sample Map. Read the included Readme for installation steps.

Post comment Comments  (0 - 10 of 26)
Guest Oct 21 2014 says:

This comment is currently awaiting admin approval, join now to view.

billd75 Apr 25 2015 replied:

Yeah, I am kind of wondering that myself? Despite the boring video promo about it, I really like the idea of it. Oblivion style gates in Skyrim. Great idea. Hope it is not abandoned. It had promise.

+1 vote     reply to comment
DaDark13 Jan 4 2014 says:

Are you also going to put this on ? It has a bigger community then it has here...

+2 votes     reply to comment
billd75 May 3 2014 replied:

Apparently the people on here post their mods here because Nexus are getting to be real dicks about who, what, how and why with their mods. Banning people, not allowing stuff, etc. etc. Horrible moderators and admins etc. apparently. Yet Nexus has porn mods etc. and everything else so I dunno why they are being so picky about certain mods. I love Nexus but there is awesome content available elsewhere that is not allowed there so don't expect to see stuff you find elsewhere on the Nexus cause that is why they are NOT on the Nexus. Likely not allowed.

+1 vote     reply to comment
DiamondBorne Oct 29 2013 says:

Wow so this is some kind of module/custom story mode like old time WRPG? cool!!

+1 vote     reply to comment
kingofroha1371099964 Jun 13 2013 says:

Hey dude, really want to enjoy this mod! I followed all the steps and when I press new game, all the words dissapear and nothing happens.

+1 vote     reply to comment
Executor-64- May 17 2013 says:

this will come in handy when they re-make the whole morrowind/oblivion games :D

+2 votes     reply to comment
Woverdude Creator
Woverdude May 17 2013 replied:

Yup! It would just take me probably 30 mins - an hour to let you go to Morrowind or Cyrodil in those mods. Skywind, Skyblivion, Enderal, and other mods such as those could be made compatible with Oblivionauts.

+1 vote   reply to comment
ceriux May 7 2013 says:

you guys should avoid using elder scrolls lore stuff. re-use as much as possible. but step away from like dremora and what not. give this its own story line and its own world.

+1 vote     reply to comment
PetrenkaPie Apr 2 2013 says:

Sounds kinda like the multiplayer of two worlds 2 but waaay more refined and with more possibilities. I like the idea of doing things step by step and not be overwhelmed by a huge open world. It's nice for a change. Keep on rocking and thanks for doing this!

-2 votes     reply to comment
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