Description:

Oblivionauts is a new type of Skyrim mod. Most mods make a small or large change to Skyrim, allowing players to use their characters, items, and abilities in different ways. Then there are the big mods. The overhauls, the ENBs, the total-conversion mods, etc. But this does not quite fit into any of those categories. Oblivionauts is (what we call) a Modular Minigame. By Modular we mean that it can be modified by anyone using an .esp. Do you want some more maps to play through? Just download a map pack from us or someone else! Do you want to be able to play all races or use a class-based character design? Make or download an Oblivionauts mod that does it! By "Minigame" we mean that it is not an open-world RPG like Skyrim, but instead is a relatively short game that can be played in may different ways.

So how is it different from Skyrim? And how do you play it? Unlike Skyrim, you do not traverse the wide, open world of Tamriel on a grand adventure to fulfill your destiny. Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world; just mods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport to any number of modder-made maps. This allows moddders to make places, quests, and items as much as they want to without having to worry about conflicts and compatibility issues with the normal Skyrim world and other mods.

Features:

Unique Features:

  • Standalone Experience: When you play Oblivionauts it is not the tale of Dovahkin that you will experience. Oblivionauts is unique, and that is reflected in the way it has been developed. Rather than being transported to Helgen to survive a dragon attack when you click 'New' in the main menu, you are taken on a new adventure, one that will strike you immediately as new and different.
  • Minimaps: Rather than implementing a large world like Skyrim, each map has a unique environment and story as designed by a modder.
  • Custom levels: All maps you play in Oblivionauts will be made by modders, rather than Bethesda. If a modder can dream it and make it, then you can play it.
  • Custom Character: The hero of Oblivionauts is not Dragonborn, and is not played in the
    same way that you would the Dovahkin. The default character in Oblivionauts is a Dremora who is conjured from Oblivion and forced into a strange realm with odd and powerful people whom he has never met. But, if you want to play a different character, then download a mod or make your own to design you character however you want.
  • Unique Gameplay: Play Skyrim any way you want to by downloading or making any Oblivionauts-compatible mod.
  • Mod Incorporation, & New Assets: Oblivionauts comes with the Weapons of the Third Era incorporated by default. Any of your favorite weapon, armor, race, or item mods can be made compatible with Oblivionauts with ease so that you can receive the same variety that you would from playing Skyrim with mods.

Release Plan:

The Oblivionauts beta version is available now and can be downloaded here. Please read the Beta Release announcement article for more information.

The first part of the v1.0 release is planned for completion in late May or early June.

Wiki:

We have a wiki that we are using to develop the mod and store information. When the mod is released, it will also act as the main website for Oblivionauts. If you want to learn more about the mod's details, you can visit it at the link below. The hidden Development section contains the majority of our details for now. When pages are finalized, they will be moved out of the hidden section. Please keep in mind as you view the wiki that everything on it is subject to change, and not everything is visible to non-developers.
Wiki

Compatibility:

Oblivionauts is compatible with many existing Skyrim mods. Anything that does not require access to the vanilla Skyrim world should be compatible with Oblivionauts. Thus, quest mods will not work. UI mods, texture/mesh-replacement mods, item mods (that use Leveled Lists), and ENBs should work with Oblivionauts.

Stay Updated!

You can stay updated on our progress by checking any of the following sites. Updates will also be posted here as news articles.

Blog
Twitter
Google+

Nexus forum official WIP thread.

Credits

Concept art is created by Nox.fox.
SureAI for the Master File.
Weapons of the Third Era, by 747823.
Skyrim NPC Editor for NPC design.
Oblivion Gates resource by Hanaisse

Suggested mods:
SkyUI
Weapon Variant Expansion

Image RSS Feed Latest Screens
Oblivion Gate - Final Library Crafting Room
Blog RSS Feed Report abuse Latest News: Oblivionauts Beta Release!

4 comments by Woverdude on May 16th, 2013

Oblivionauts Beta Released

Oblivionauts Wallpaper 1280 x 720

Description:

The Oblivionauts beta has been released with all features except dialogue and a sample map!

Oblivionauts is a platform for Skyrim mods that allows you to play Skyrim without the Skyrim world;justmods. The idea behind Oblivionauts is to provide you with a base, from which you can teleport toanynumber of modder-made maps. This allows modders to make places, quests, and items as much astheywant to without having to worry about conflicts and compatibility issues with the normal Skyrimworldand other mods.

Included is a sample map. This sample map is nothing more than a desert island, but demonstratestheOblivionauts portal system effectively. It can also serve as a template that mods authors can usetolearn about Oblivionauts and make their own maps and dungeons.

Oblivionauts has no extra requirements such as SKSE (The Skyrim Script Extender), and is simpletoinstall. Once installed, go to 'New' in Skyrim's Main Menu and select 'Yes' to start a new gameofOblivionauts.

Read the readme to learn how to install Oblivionauts. The installation process is simple, but MUSTbefollowed to install Oblivionauts correctly.

Visit the download page here to download the beta.

Main
Oblivionauts Beta - Main

Sample Map
Oblivionauts - Sample Map

Combined (Main and Sample)
Oblivionauts Beta - Combined

The release version will be available after I have added dialogue and trading. The release version will be available on both ModDB and the Skyrim Nexus.

Beta Information for Modders:

Because Oblivionauts is in its beta stage, you will probably encounter some bugs and missing features. Dialogue and trading has not been implemented yet, and the levels need to be optimized more. Please report any bug or errors you find in the forums.

Currently, there is not much content for players in Oblivionauts. However, all of the core features are available for modders to start making their own maps for you to travel to. In the near future I will release tutorials on how to add your map to the Oblivionauts map list, as well as advice on how to make existing Skyrim mods compatible with Oblivionauts.

In conclusion, I have a question for you. Would you rather that I focus on improving and adding story and dialogue in Oblivionauts for the release, or would you rather that I focus on improving and adding features and options to the mod? I could spend my time writing conversations and working with voice actors to add dialogue, or I can spend my time making Oblivionauts more functional and useful. Let me know which you prefer.

Introduction Video

Screenshots

Velkan Screenshot
Oblivion Gate
Dearthwit Spire
Crafting Room
Library

Downloads RSS Feed Latest Downloads
Oblivionauts Beta - Combined

Oblivionauts Beta - Combined

May 17, 2013 Demo 0 comments

Both the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.

Oblivionauts - Sample Map

Oblivionauts - Sample Map

May 16, 2013 Demo 0 comments

A sample map for Oblivionauts. Requires the main Oblivionauts files. Extract into your Data folder to install. A readme with more detailed instructions...

Oblivionauts Beta - Main

Oblivionauts Beta - Main

May 16, 2013 Demo 0 comments

The main file for the Oblivionauts beta release, without the Sample Map. Read the included Readme for installation steps.

Post comment Comments  (0 - 10 of 22)
DaDark13
DaDark13 Jan 4 2014, 3:11pm says:

Are you also going to put this on nexusmods.com ? It has a bigger community then it has here...

+1 vote     reply to comment
DiamondBorne
DiamondBorne Oct 29 2013, 2:00pm says:

Wow so this is some kind of module/custom story mode like old time WRPG? cool!!

+1 vote     reply to comment
kingofroha1371099964
kingofroha1371099964 Jun 13 2013, 1:38am says:

Hey dude, really want to enjoy this mod! I followed all the steps and when I press new game, all the words dissapear and nothing happens.

+1 vote     reply to comment
Executor-64-
Executor-64- May 17 2013, 7:56am says:

this will come in handy when they re-make the whole morrowind/oblivion games :D

+2 votes     reply to comment
Woverdude
Woverdude May 17 2013, 9:59am replied:

Yup! It would just take me probably 30 mins - an hour to let you go to Morrowind or Cyrodil in those mods. Skywind, Skyblivion, Enderal, and other mods such as those could be made compatible with Oblivionauts.

+1 vote     reply to comment
ceriux
ceriux May 7 2013, 1:31pm says:

you guys should avoid using elder scrolls lore stuff. re-use as much as possible. but step away from like dremora and what not. give this its own story line and its own world.

+1 vote     reply to comment
Petrenko
Petrenko Apr 2 2013, 8:12pm says:

Sounds kinda like the multiplayer of two worlds 2 but waaay more refined and with more possibilities. I like the idea of doing things step by step and not be overwhelmed by a huge open world. It's nice for a change. Keep on rocking and thanks for doing this!

-1 votes     reply to comment
The_Deader
The_Deader Mar 14 2013, 9:15pm says:

Brilliant idea. Best wishes to you guys as my skyrim saves have all but been abandoned.

+1 vote     reply to comment
ceriux
ceriux May 7 2013, 1:29pm replied:

lol you mean like slipgates in quake one?

+1 vote     reply to comment
jikan
jikan Mar 1 2013, 8:16pm replied:

Oh ok that's good. Don't know how but I got the impression the maps came in random order. Well this is great, I might even try to get into modding myself. What I want shouldn't be too hard to make myself.
Happy I found your mod. Keep it up.

+1 vote     reply to comment
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Platform
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Official Page
Oblivionauts.wikidot.com
Release Date
TBD
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Theme
Fantasy
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@miracleofsound If faith cannot stand up to questioning, it's probably not believed with reason.

Feb 21 2014, 7:08pm

@Totalbiscuit Great job!

Feb 14 2014, 1:30pm

@smartereveryday Ha! I watched his video from earlier today and was hoping he would put up some night footage!

Dec 31 2013, 7:27pm

@pcgamer Hearthstone and Oblivion.

Dec 28 2013, 10:25am

@miracleofsound I think... I think I am going to buy this album if the quality of these two is any indication.

Dec 21 2013, 9:57pm

@LarAtLarian @dexbonus @JesseCox I was hoping that it was the Polaris people you would be previewing it to! Awesome!

Nov 20 2013, 8:09pm

@smartereveryday Forgive my ignorance, but what is it?

Nov 14 2013, 10:36am

@smartereveryday Hey, I went to lecture at UAH about that place last night! It's a pretty cool project.

Nov 14 2013, 8:10am

@LarAtLarian If you can maintain your quality and unique style, then go for it! I'd love to play more @larianstudios games.

Nov 12 2013, 4:33pm

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