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Vulture is the Mad dog, and yes Madcat was Timberwolf. Clans had varients of certain mechs under different names IIRC, or is it just they renamed them? I always forget that your using the SAGE engine, the game just has so much content and looks pretty good for such an old engine. Now that you mention it, I (kinda) see how that's a deer now.
Is that dog-like mech called a mad dog by any chance? xD
I see what you did there in putting it beside the Madcat, but is there any chance we would be seeing the original "Mad Dog" in the game (also known as the vulture in mechwarrior) Mechwarrior.org
Great job by the way, the mech mechanics look like they were done pretty good for a game of this scale.
Sweet map! I wonder how people will use the destruction to their advantage.
This looks really sweet. Are there any plans to add bot support for when there isn't anyone online?
I still believe you deserved a little higher than 4th. This game is looking really awesome and the amount of content you where able to fit in here is just great.
The new version of the game is more CQC Oriented.
After picking up the clock and going upside down (At least I think you go upside down), the building that's high up you can go inside by crouching, then standing up, then jumping. I believe this is a glitch, I shouldn't be able to go through the floor.
Either way though, I really enjoyed your first build. Mind benders like this are always fun, and from the build it seems as if your own the right track.
It's all the ashes of the bots you've burnt with a flamethrower
Woah! I couldn't even tell if this page was still a part of moddb or not.
They know no fear. They salute their foretold death!
Great job on that lighting!
Hmm, the guns are very twitchy and even the movement bugs out a little bit, is that because it's on a slow/laggy server, or is that just a problem with the game currently?
Just judging by the kill feed, there is killer cats around the map? (Woops, scratch this, should of read the description first)
Does the disaster of killer cats happen randomly?
Sweet! Looks like a pretty straight forward engine.
Please tell me there's a mini game where you just do this all day. Oddly enough, this amuses me.
I would suggest syncing/changing the sounds to match the animation.
I was thinking of the first level before you go deep underground. An urban environment TDM with vents and indoor environments to hide in or take cover in would be pretty cool. I wonder what Third party maps people would come up with too.
Could we possibly see a TDM mode with friendly and enemy AI in the future? Or maybe a wave based mode with friendly AI?
That De-Rez animation on the NES Zapper is really nice!
Don't forget to feed the gun wielding deer in the meantime!
Does this also shrink the hitbox?
Looks great! Is there much of a FPS drop with this enabled? Or did you use your magical optimization powers which I still can't wrap my head around.
I really love the look of the portal gun. The screen reminds me of those old DOS machines with the monochrome screen.
Hmm, the muzzle flash seems a little large. Is there any way you could make it a little more transparent so you can still see past it, or is this the effect you where going for?
"So far" is very well put if you ask me, I can barely see them!
That muzzle smoke looks really nice!
YES! This game literally has everything. Though, you may want to revise how you spelt deathmatch
You forgot to mention toilets!
Sweet! I love the amount of details you are adding.
Wow, the AK is even more trusty than I thought. Next thing we know, an AK is going to be preforming heart transplants.