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No love for Unity 3D?
Hmm, would it be safe to assume that there will be a new demo release coming pretty soon?
After countless tries and fails, I have finally beat wave 2 of the bonus level! But then I realized wave 3 has 7 enemies at once. I surrender!
The tech demo is just so much fun by the way. I really can't wait to try whats next in store for cross code. All I hope is that there's no wave 3 with 7 enemies again. T_T
That boss looks a little "crabby" today. Ok, ok, I'll stop.
I actually really like the look of that save menu, it's minimal and simplistic. maybe that's just me though.
I'm sure the new features in Unity 5 will help you out in getting further in depth with the graphics creation when it comes out. Have you seen the preview video from GDC yet? They also have a more advanced audio system so you could create a nice ambient into the game if you want.
You should try playing around with Unity 3Ds Shader and filter effects. Maybe you can find/create something you like. Creating shaders isn't too difficult but it's a little weird. Are you guys using the pro version of unity or the Indie/Free version?
Very cool. I love how simplistic yet intricate the art style is. The shading really does do this level some justice.
Gah! I can't wait for this game! I mean I can, but you know...
Couldn't of been said better myself. You guys do know what patience is right? I don't think it's very encouraging for them to keep on continuing this project when all they get is people complaining about their work and features they are missing in a mod that is provided to you free of cost. There is no payment for doing something like this.
I like the purple a little bit better because it's a bit easier on the eyes while still looking artistic. Though that subtle blue in the yellow is a nice touch. Overall though I'm going to have to say Purple (left)
I finally got a chance to try out the tech demo, and I have to say, I'm really loving it. Though I just can't seem to beat wave 2 of the bonus level. Being able to bounce shots is a really cool feature.
Flamboyant indeed. I really like the character design.
"Hello? Is it a description you're looking for?"
Could you point me to were the "Dat item" aisle is.
Sweet! Crylife works like a charm now and so do my other source mods. Though maybe include in your tutorial for running old mods to make sure that addcontents.txt is mostly commented off so that you don't get the "appid is 320...." error and CTD. Thank you so much for bringing life back to both old and new SMODs!
Thank you so much for this! For launching outdated mods, would we have to create a copy of the folder and over write some of SMODS files, or would "-game (modname)" work?
Because it's a looping .gif image.
Yuno Gasai be messing **** up with dat MP5
Is that hell island?
That's a nice crossover.
Great work guys, the menu looks really good, the HUD looks fully functional and the scoreboard is great too. I'm glad that Arkage's work was put to good use and was picked up by you guys.
Woohoo! Thanks for the release! I can't wait to try this out. :D
Vulture is the Mad dog, and yes Madcat was Timberwolf. Clans had varients of certain mechs under different names IIRC, or is it just they renamed them? I always forget that your using the SAGE engine, the game just has so much content and looks pretty good for such an old engine. Now that you mention it, I (kinda) see how that's a deer now.
Is that dog-like mech called a mad dog by any chance? xD
I see what you did there in putting it beside the Madcat, but is there any chance we would be seeing the original "Mad Dog" in the game (also known as the vulture in mechwarrior) Mechwarrior.org
Great job by the way, the mech mechanics look like they were done pretty good for a game of this scale.
Sweet map! I wonder how people will use the destruction to their advantage.
This looks really sweet. Are there any plans to add bot support for when there isn't anyone online?
I still believe you deserved a little higher than 4th. This game is looking really awesome and the amount of content you where able to fit in here is just great.
The new version of the game is more CQC Oriented.
After picking up the clock and going upside down (At least I think you go upside down), the building that's high up you can go inside by crouching, then standing up, then jumping. I believe this is a glitch, I shouldn't be able to go through the floor.
Either way though, I really enjoyed your first build. Mind benders like this are always fun, and from the build it seems as if your own the right track.
It's all the ashes of the bots you've burnt with a flamethrower