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Don't forget to feed the gun wielding deer in the meantime!
Does this also shrink the hitbox?
Looks great! Is there much of a FPS drop with this enabled? Or did you use your magical optimization powers which I still can't wrap my head around.
I really love the look of the portal gun. The screen reminds me of those old DOS machines with the monochrome screen.
Hmm, the muzzle flash seems a little large. Is there any way you could make it a little more transparent so you can still see past it, or is this the effect you where going for?
"So far" is very well put if you ask me, I can barely see them!
That muzzle smoke looks really nice!
YES! This game literally has everything. Though, you may want to revise how you spelt deathmatch
You forgot to mention toilets!
Sweet! I love the amount of details you are adding.
Wow, the AK is even more trusty than I thought. Next thing we know, an AK is going to be preforming heart transplants.
"And all the PSP's believed limitations were flushed away"
One question, when you create a new file, how do you change the name of the file on the right hand side, I couldn't seem to figure that out. Or was that not coded in yet?
Oh sweet! I thought it was going to be a couple more weeks before it was coming out.
Actually, pistols look cool too if you extend the barrel
That Extreme Close Quarters mod sounds pretty interesting, Will it be custom maps, or original maps made smaller?
Oh wow! Those gun models look really nice! While I do like how the camera the tilting camera feature while crouching I think it's a little bit too much.
Could you add the option to respawn on singleplayer? The ability to match the same amount of power the enemy has in singleplayer would be cool, in both damage and reinforcements.
That is the best player model I have ever seen.
I don't even know where to begin on how detailed this is.
Could we be seeing a potential disco ball ability added into the nano suit?
E.Y.E Divine Cybermancy runs really good for me too, but on my old graphics card there was a little bit of twitching, but thats because the source engine was pushed to it's limits and IIRC it was using source SDK 2007. The 2013 SDK runs alot better and I'm sure supports these new features alot better.
Darn, now I want to go play E.Y.E again.
Will there be any chance of having a weapon loadout menu?
I love the textures, the hand textures are really nice.
Yay, HL2 impact sounds!
When could we expect to see singleplayer?
You can also add a delay of how long it takes to build, so instead of it just "popping up" you could have it so the building is built bit by bit.
Will there be more stuff later in development