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Comment History  (0 - 30 of 445)
why_me
why_me Aug 11 2014, 10:27pm replied:

No love for Unity 3D?

+3 votes     poll: MOTY Prizes You choose!
why_me
why_me Aug 3 2014, 10:32pm says:

Hmm, would it be safe to assume that there will be a new demo release coming pretty soon?

+3 votes     article: CrossCode Update #52 New Chipset, Autumn Area Expansion and More
why_me
why_me Jul 22 2014, 9:40pm says:

After countless tries and fails, I have finally beat wave 2 of the bonus level! But then I realized wave 3 has 7 enemies at once. I surrender!

The tech demo is just so much fun by the way. I really can't wait to try whats next in store for cross code. All I hope is that there's no wave 3 with 7 enemies again. T_T

+2 votes     game: CrossCode
why_me
why_me Jul 22 2014, 9:11pm says:

That boss looks a little "crabby" today. Ok, ok, I'll stop.

+2 votes     article: CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics
why_me
why_me Jun 23 2014, 4:40pm says:

I actually really like the look of that save menu, it's minimal and simplistic. maybe that's just me though.

+3 votes     article: CrossCode Update #49 - Action cutscenes, saving and more
why_me
why_me Jun 17 2014, 2:52pm replied:

I'm sure the new features in Unity 5 will help you out in getting further in depth with the graphics creation when it comes out. Have you seen the preview video from GDC yet? They also have a more advanced audio system so you could create a nice ambient into the game if you want.

+1 vote     media: ScreenshotSaturday
why_me
why_me Jun 16 2014, 8:16pm replied:

You should try playing around with Unity 3Ds Shader and filter effects. Maybe you can find/create something you like. Creating shaders isn't too difficult but it's a little weird. Are you guys using the pro version of unity or the Indie/Free version?

+1 vote     media: ScreenshotSaturday
why_me
why_me Jun 15 2014, 11:34pm says:

Very cool. I love how simplistic yet intricate the art style is. The shading really does do this level some justice.

+2 votes     media: ScreenshotSaturday
why_me
why_me Jun 9 2014, 8:50pm says:

Gah! I can't wait for this game! I mean I can, but you know...

+2 votes     article: CrossCode Update #48 Menu, Grinding Area and more!
why_me
why_me May 14 2014, 9:50pm replied:

Couldn't of been said better myself. You guys do know what patience is right? I don't think it's very encouraging for them to keep on continuing this project when all they get is people complaining about their work and features they are missing in a mod that is provided to you free of cost. There is no payment for doing something like this.

+2 votes     media: Zone dating
why_me
why_me May 3 2014, 5:01am says:

I like the purple a little bit better because it's a bit easier on the eyes while still looking artistic. Though that subtle blue in the yellow is a nice touch. Overall though I'm going to have to say Purple (left)

+4 votes     article: CrossQuestion #01 Striking!
why_me
why_me May 2 2014, 12:12am says:

I finally got a chance to try out the tech demo, and I have to say, I'm really loving it. Though I just can't seem to beat wave 2 of the bonus level. Being able to bounce shots is a really cool feature.

+3 votes     game: CrossCode
why_me
why_me May 1 2014, 12:17pm says:

Flamboyant indeed. I really like the character design.

+2 votes     media: NPC Dialog on CrossCode
why_me
why_me May 1 2014, 12:16pm says:

"Hello? Is it a description you're looking for?"
Could you point me to were the "Dat item" aisle is.

+2 votes     media: Equipment Menu
why_me
why_me Apr 15 2014, 5:24pm replied:

Sweet! Crylife works like a charm now and so do my other source mods. Though maybe include in your tutorial for running old mods to make sure that addcontents.txt is mostly commented off so that you don't get the "appid is 320...." error and CTD. Thank you so much for bringing life back to both old and new SMODs!

+3 votes     article: SMOD Standalone Goes Live!
why_me
why_me Apr 15 2014, 12:31pm says:

Thank you so much for this! For launching outdated mods, would we have to create a copy of the folder and over write some of SMODS files, or would "-game (modname)" work?

+3 votes     article: SMOD Standalone Goes Live!
why_me
why_me Apr 3 2014, 9:33pm replied:

Because it's a looping .gif image.

+1 vote     media: Conscript IOS Launch Trailer 1
why_me
why_me Apr 1 2014, 11:16pm says:

Yuno Gasai be messing **** up with dat MP5

+2 votes     media: Conscript IOS Launch Trailer 1
why_me
why_me Mar 24 2014, 9:11pm says:

Is that hell island?

+1 vote     media: More fun in ECW!
why_me
why_me Mar 22 2014, 7:19pm says:

That's a nice crossover.

+1 vote     media: New 2.0 weapons
why_me
why_me Mar 17 2014, 3:50pm says:

Great work guys, the menu looks really good, the HUD looks fully functional and the scoreboard is great too. I'm glad that Arkage's work was put to good use and was picked up by you guys.

+4 votes     article: Solitude reborn update #1
why_me
why_me Mar 12 2014, 8:18pm says:

Woohoo! Thanks for the release! I can't wait to try this out. :D

+1 vote     download: ECW Public Beta Release (Zip File)
why_me
why_me Mar 1 2014, 12:17am replied:

Vulture is the Mad dog, and yes Madcat was Timberwolf. Clans had varients of certain mechs under different names IIRC, or is it just they renamed them? I always forget that your using the SAGE engine, the game just has so much content and looks pretty good for such an old engine. Now that you mention it, I (kinda) see how that's a deer now.

+2 votes     media: Mech Assault
why_me
why_me Feb 27 2014, 8:15pm says:

Is that dog-like mech called a mad dog by any chance? xD
I see what you did there in putting it beside the Madcat, but is there any chance we would be seeing the original "Mad Dog" in the game (also known as the vulture in mechwarrior) Mechwarrior.org
Great job by the way, the mech mechanics look like they were done pretty good for a game of this scale.

+2 votes     media: Mech Assault
why_me
why_me Feb 20 2014, 8:20pm says:

Sweet map! I wonder how people will use the destruction to their advantage.

+1 vote     media: up 21.02.14
why_me
why_me Feb 20 2014, 8:18pm says:

This looks really sweet. Are there any plans to add bot support for when there isn't anyone online?

+1 vote     media: The Hatred: Clans [Pre-Alpha]
why_me
why_me Feb 9 2014, 6:51pm says:

I still believe you deserved a little higher than 4th. This game is looking really awesome and the amount of content you where able to fit in here is just great.

+1 vote     article: Jaykin' Bacon: Episode 3 - Media update #5!!!!!
why_me
why_me Jan 24 2014, 10:38pm replied:

The new version of the game is more CQC Oriented.

+2 votes     article: Insurgency Launches
why_me
why_me Jan 23 2014, 12:51am says:

After picking up the clock and going upside down (At least I think you go upside down), the building that's high up you can go inside by crouching, then standing up, then jumping. I believe this is a glitch, I shouldn't be able to go through the floor.

Either way though, I really enjoyed your first build. Mind benders like this are always fun, and from the build it seems as if your own the right track.

+2 votes     article: pre-alpha build for Somewhere released.
why_me
why_me Jan 19 2014, 4:18am replied:

It's all the ashes of the bots you've burnt with a flamethrower

+1 vote     media: Let it snow...
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